Hey guys I’m requesting feedback on the flashbang effect for my top-down shooter game. The flashbang serves the purpose to momentary blind and confuse the player to allow another player, or npc to get a drop on them, I’m mostly curious to know if the effect is too long, and if the ear ring audio is too high pitch, as well as ways to improve the user experience while being effected by the flashbang.
Alternatively, if you want to experience it yourself see: Project Blu Backup - Roblox
Just walk up to a light and interact with it, there’s currently no grenades implemented. Also feel free to see the weapons 1-6.
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Instead of completely blanking out the screen, maybe use a transparent viewport overlay of the world at the frame of the beginning of the flashbang, and a screen-space effect of desaturation and high brightness? Being able to roughly see where the world is during the flashbang may allow players to not lose their orientation with the world while temporarily preventing them from seeing other players and projectiles clearly.
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This all depends on how quickly a player’s life hits zero after receiving damage.
If you can die from 1- 3 rounds, than yes, the flash bang effect should be reduced to probably 3 - 5 seconds, which includes the fade out time.
The pitch seems fine, and the audio doesn’t seem too loud, but lowering the pitch a tad would hurt the effect of the flash bang.
The effect lasted about 20-25 seconds, I also suggest toning down the effect of it since you just see white for majority ending up in a free kill while the other player is helpless against this, at least let the player see some of the map while blurred. Doesn’t even have to be that much of a tone down.