[FEEDBACK] Sci fi Low Poly Game 2

Hey, everybody. I’ve fixed a few things since my last post. Now, I need your opinion on what you might change what you would add. Let me know :slight_smile:
You can also give links to your games in the description if you want your game to have an moving ad in mine.

Cafe

Market

Body upgrade

Shops

If you want to check the game here is the linkhttps://www.roblox.com/games/4700343501/UPDATE-1-CyberCity-IN-PROGRES

20 Likes

It looks very cool and well done. However if I were you I would add some more of a sci-fi aspect into the cafe. Keep up the good work and I hope everything goes well :ok_hand:

2 Likes

For me only cafe looks Low Poly, rest Medium Poly in my opinion.

EDIT- \/
Market looks like space ship hangar interior or hallway.

2 Likes

Looks great, but the cafe could be a little more future like

1 Like

It’s more cyberpunk than full on sci-fi, but this is amazing! Adding a purple/blue ambient can make it look better too. You can reference Blade Runner 2049, if you haven’t already:) I love your work, GLHF!

1 Like

is there a game link. I would like to see more of this game.

1 Like

If you want to check the game here is the linkhttps://www.roblox.com/games/4700343501/UPDATE-1-CyberCity-IN-PROGRES

I love how it looks, although I do agree that the cafe could be more future-like. Other than that, I didn’t see any flaws :slight_smile:

1 Like

Hi, I just want to appreciate the Sci-Fi Low Poly game your made. It really looks interesting because the way you have constructed the stores, markets and cafe looks really fits with its scene as a Sci-Fi game.

1 Like

Into the infinity…

Picture

It looks like there will be new jailbreak and madcity concurrency

Picture

oh no dead robot obraz

This looks really well made! Keep up the great work.

How long has this taken you? It looks good.

The work is now in progress for 6 months and I think I’ll be able to release the first version by the end of this year :wink:

why you locked game, I paid for ability to see progress :disappointed_relieved: