So far, I’ve been able to recreate the visible effects of viewport. If you’d be so kind as to leave me your feedback, that’d be much appreciated. This was achieved by using glass and different transparency levels.
[PREVIEW]
https://gyazo.com/3dc7e30a23247414b8608bc4aea6af23
The interior is so fantastic. It uses neon in the correct way, and it is very detailed.
How long did it take you to make this?
Time on this project was limited, so I’d say a month. Also, thanks for the feedback.
The Interior looks amazing! Lighting looks really cool
I usually see viewport frames being used like this in Portal games
glad to see it being used in other ideas.
Thank you for your feedback Should there be anything to change or add, let me know. This is still a work-in-progress.
Super, super cool and very impressive! You usually don’t see to many things like this, so I think how you’re thinking outside the box.
Outside the box, literally speaking.
Although it wasn’t viewport, thank you for the feedback! Using viewport would’ve made it unstable. Also, there’d be some compatibility issues with multiplayer. Trust me, I tried.
How did you achieve the bigger on the inside effect?
By setting the interior to a transparency level of 0.02, I managed to hide it by walling and covering it with glass at a transparency level of 0.98. Here’s an updated view of what it looks like now.
https://gyazo.com/bb29760d9d300d6afaf624ec96332f71
Ah interesting use of glass! Thanks for the response.
Very nice indeed, I really like the TARDIS Builds that people make!