Hello developers! I’m Max, CEO of Nightwalk Studios, a Brazilian game Studio.
We are developing a horror game called Entity, with great investment, and a lot of work involved to make it one of the best horror games on the platform.
We would like your feedback regarding our official announcement teaser. And we also take this opportunity to inform you that we are looking for experienced scripters to work on the active development of this project. Observation: We are a Brazilian game studio, our English communications are not the best
it’s nice, but i feel the microphone doesn’t match the character, its sounds like he speaks through a megaphone. the subtitles also transition weirdly and the text sounds like he is talking to someone,
The effects applied to the character’s voice were used to create a immersive sensation of a closed and empty ambient. The subtitle transitions were incomplete because they could not keep up with the speaking time, and the character seeks to talk to the viewer. But thanks for your feedback, we will try to improve in the next trailers and teasers <3
very cute trailer!! i dont have my airpods on rn so i have no idea what this sounds like but i have a few lil nitpicks about the visual stuff:
the static/flashing effect at 0:19 looks out of place. kinda looks like it was just thrown in there to remind u that this is a horror trailer lol. something that follows the theme of the rest of the trailer would look nicer and make it flow a lot better. some kind of red emergency alert or noise-static screen would look good imo
the character’s right arm during 0:26-0:30 is slowly rotating in the other direction. i feel like the guy who animated this either changed the pose/easing style at a later point and forgot about that arm, or he chucked the arm movement in there to make the animation less repetitive. either way, it looks weird. the legs also have this weird linear turn when the character jumps. very strange.
the shaky+zoom+fade combo during the “coming soon” text is a little too slow. i genuinely thought it was gonna say “among us” when i first saw it lmaooo!! i also think that using shake+zoom+fade at the same time is a little too much, even for a horror game. you want the viewer to feel a sense of mystery, that’s what makes these things scary in the first place. having the zoom looks a bit dumb in the horror context.
the trailer really lacks overlays. it looks too flat for a horror game. if you used blender for this, try adding small particles of dust or atmospheric fog. it’ll give the whole thing more depth. im pretty sure you can add a bit of noise to the render under the compositing tab too, that will give the trailer foreground a bit of texture.
It’s edited like an extended version of a youtube intro, but it’s a good trailer. You should add someone getting graphically tortured in the background as an easter egg or something
It’s pretty good quality! Suggest you maybe make an English translation rather than just captions (if you want.) Unless the Portuguese is supposed to make it scarier or something.
The demonstration video was a bit confusing and short. I’ll be much better if you show a flicker of the monster or something suspicious. I loved the logo animations though.
The quality of the voice seems to heavily differ from the quality of the video. Other than that, this looks pretty exciting, and I love the cinematics in the trailer!