Hello everyone!
(Available at Ro-Block Battle - Roblox)
Puzzle games have always been interesting to me due to how simple they are, but how complex the mastery curves can get. One of the most well known of course is Tetris. Of course, solo play is always an option:
But things get real interesting with multiplayer options available.
If you’re not much of a player and would rather watch your friends battle to say who’s the best, spectating is definitely an open option as well.
Most important to me are the following: Does it feel like it should when you play? Do the pieces lock in place when you think they do, does the cadence of the gravity increase feel right? Do the matches happen quickly and is there any lag (server or clientside) when spectating/playing? How responsive do the pieces feel? Hopefully I would like to add a sort of battle-royale mode of FFA 10 players, but I want to get the feel of the game ironed out first. Please let me know your feedback! Here is the game link: Ro-Block Battle - Roblox
EDIT:
Changes
4/26
I’ve ended up making the grid flat-ish:
4/29
Game should now support mobile, as well as have an entry tutorial for non-mobile users for the control scheme setup. If anything breaks, I would really love to know how, as I haven’t encountered any bugs as of yet, but there are definitely some out there.
In terms of the battle 1v1 mode, if people can give feedback on the smoothness of the enemy’s pieces and movement that would be great. As of now, the way it’s structured is a continuous stream of firing events from one client to another, but I’m wondering if polling the enemy status would be a better solution, but I’m not quite sure yet what would be more consistent.
Additionally, the 1v1 game angles have been changed to face the camera so the player can see the game in full view without having to worry about clipping or bleeding of the frame being confusing. However, this view is slightly nauseating to look at potentially? Feedback on how this looks would be greatly appreciated.