Hello everyone! I was looking for feedback on my game, Spectrophobia. It is a ghost-hunting game heavily inspired by Phasmophobia. The goal of the game is to use the provided equipment, collect evidence, and find out what type of ghost you are dealing with. Let me know what you think, and what I can do to improve it!
Your local Spectrophobia player here, Me and Val were suppose to make a trailer before this post… But the ghosts seems to hate us and became a paid actor…
Here is the Major Update today. Spectrophobia - Major Update v1.6.0
**Changes:**
Lobby
Decorated
Changed to have a similar system to Phasmophobia
Everyone in a lobby can add items now
Added start button to lobby
Players that aren't in your lobby will not be visible to you
Singleplayer
Reduces all sanity drain by 30%
Settings
Added Performance Mode (Disables shadows for all objects and lights, disables reflections)
Items
Players can now hold 3 items
Flashlight is an item now
Flashlight range, radius, and brightness reduced by 35%
Spirit Box
Fixed an issue where it would only work for players who loaded fast enough
Fixed an issue where you had to be standing on the ghosts spawn point to get a response
New Candle Item
Reduces sanity drain by 20% when holding
New Strong Flashlight item
27% better range
10% larger radius
35% better brightness
Ghost
Ghosts can now roam around the map
Increased sanity drain during hunts by 150%
If you find a present in the place you are investigating, take a picture of it! (Gives $250 and 100 XP)