Feedback wanted on my game

Hello everyone! I was looking for feedback on my game, Spectrophobia. It is a ghost-hunting game heavily inspired by Phasmophobia. The goal of the game is to use the provided equipment, collect evidence, and find out what type of ghost you are dealing with. Let me know what you think, and what I can do to improve it!

Here are some pictures:

(Lobby)


(Game)

Play the game here:

3 Likes

Your local Spectrophobia player here, Me and Val were suppose to make a trailer before this post… But the ghosts seems to hate us and became a paid actor…

Here is the Major Update today.
Spectrophobia - Major Update v1.6.0

**Changes:**

    Lobby

        Decorated
        Changed to have a similar system to Phasmophobia
        Everyone in a lobby can add items now
        Added start button to lobby
        Players that aren't in your lobby will not be visible to you

    Singleplayer

        Reduces all sanity drain by 30%

    Settings

        Added Performance Mode (Disables shadows for all objects and lights, disables reflections)
            

    Items

        Players can now hold 3 items
        Flashlight is an item now
        Flashlight range, radius, and brightness reduced by 35%
        
        Spirit Box
            Fixed an issue where it would only work for players who loaded fast enough
            Fixed an issue where you had to be standing on the ghosts spawn point to get a response

        New Candle Item
            Reduces sanity drain by 20% when holding


        New Strong Flashlight item
            27% better range
            10% larger radius
            35% better brightness
    
    
    Ghost    

        Ghosts can now roam around the map
        Increased sanity drain during hunts by 150%


    If you find a present in the place you are investigating, take a picture of it! (Gives $250 and 100 XP)

Ghosts don’t roam, Val disabled it.

looks cool ima try that later on