Ive been working on a game recently.And I want to hear your opinions about this game.
Well the game isn’t close to being done. But this is the progress I made so far. I am planning to make it a “Open world adventure” game.
Questions Is this style good? What should I change? Would you play this game?
I like the game design and I like the woods type style to it. I’m wondering if you are trying to make a simulation type of game or if you are making an open world adventure. If you are doing the open world adventure, you could add things such as activities for players to make the game more interactive and add more detail within the game itself. I like the low poly map and how there will be different areas for players to explore, but there should be some detail added within those places to give a more immersive feeling to the game. So, the player doesn’t just feel like they are there to do a task and feel stuck. Otherwise, I like the game concept.
1st of all, you should set your studio quality to 21 so you don’t get that awful aliasing on the edges of your meshes, and 2nd of all, this needs a lot more work.
You have inconsistent styling; your trees and mountains are smooth shaded while everything else seems to have sharp edges. Your fence also seems a bit lazy, and the whole thing seems a bit jumbled up.
A couple things I think you should keep in mind when making a map:
Before making a map, it is common practice (In the industry, and experienced Roblox devs) to make a modular kit before building a map, including trees, walls, and everything you might need for the map to be unique. I guess this is optional? Because the way your map is looking as it stands, you need to work on your composition and general spacing techniques, which brings me to my next point.
There is one screenshot that I liked. The reddish earth color of your house perfectly contrasts the green, and it just works well. I suggest you look into complementary colors and composition techniques in order to make a more visually stunning scene.
The modelling looks a bit lazy, or you are just a beginner. Beveling your models on the edges would give it a much better look. Your spacing is also off. Your trees don’t seem to have any rhyme or reason to where they are placed, and the land masses are confusing to look at. The whole thing is a headache to look at.
If you are going to include mountains, be consistent. You have blocky hills right next to the mountains, and the mountains are just pointy cones. And you don’t even have them placed all around the map, only in one spot. Doesn’t look good like that.
Work on your spacing and forms more; silhouette really does matter. What I mean by that is, try and give reason to where you put things, apply actual compositional techniques to what you are doing. For example, it could be good to clump one or two trees in a group, making some bendy and some taller than others. It could also help to give houses more than just a block shape, incorporate other primitives to really make it have that contrast it needs to look like you did more work than slap a window on a cube.
If you are working on an open world map like you said, I STRONGLY suggest making a kit, which includes houses, trees, props and other items. You can use this to populate your world while also maintaining the same quality standard all throughout.
Good luck man, if you truly are making an open world game it’s going to be tough, even for an experienced builder or modeler. If I were you, I’d practice more before attempting such a large project.
Here are some good references that I still frequently use: