Feedback with level designs in my game

game:

There are currently 91 levels in the game, please let me know about your thoughts on them, thanks! The goal of the levels is to maintain a sense of progression in difficulty, so let me know if any levels were unusually hard. Feedback about the game in general is also appreciated :slight_smile:

7 Likes

I’ll give my honest feedback

First of all, I LOVE the snappy controls and the music. They go together so well, especially if you jump to the beat! The level design was outstanding, the thwomps jump scared me to the point I almost jumped out of my chair on level 69. Overall, I just love the cosmetics, colors, and effects that you can put on your cube.

One suggestion I have is hats for the cosmetics shop. Maybe add more gamepasses too?
Something stood out a little, though. the jump in difficulty from level 68 - 69 was a bit startling. I would say the hardest level in the game would be level 69. I would make the levels equal in difficulty onwards.

Final Review

I’ll give it a 9.5/10, I couldn’t stop playing!
:+1:

I wasn’t quite sure how to play initially as the A + D UI didn’t really explain. Once playing that, dang it is really good. Can’t believe the other poster got to lvl 68

1 Like

Was there any levels that you got stuck on or found particularly hard?

Glad you like the game! Made the thwomps in level 69 a bit slower, should be easier to bait now. As for hats, I am considering it, however, it might make the player confused about the actual hitbox of the cube.

Also did anyone find the cube’s jumping audio completely cuts off sometimes??

Yes, I would personally make 3 jumping Sound instances with the same soundId, and loop through a random one or in order every jump. The sound cuts off because roblox cant handle sound spamming. Hope this helps :happy1:

Levels 25, 30, 32, 37, 42 and whenever I eventually gave in tonight. It’s meant to be challengingly fun though. Right?

Please remember to complete the questionaire to ensure your game is searchable for all player ages.

Yeah that’s annoying, worked fine a few weeks ago. Thanks for telling me!

Yes but i wanna make sure the difficulty is appealing to a broader audience, which means something you might have trouble on may be the reason behind a dislike.

Just did it, thanks for reminding me.

amazing game 10/10
the levels aren’t too hard and the UI style is pretty unique

2 Likes

super fun, didn’t get too far since it’s late but the levels are awesome. the cartoon style is what really awed me, great job!

1 Like

The difficulty does pick up and you can feel it, I think it’s done right.

The game is really fun, opened the game and just played until level 42, really catchy really entertaining.

Good luck, hope to see this grow.

2 Likes

Very good.

My only complaint is that on mobile whenever I get the “new face” or “new cube” pop up i can’t tap there so I end up dying.

Not sure if this isn’t included on purpose but it would be nice if after a certain amount of attempts or tries the game will have arrows pointing to the stars to collect, just in case the user gets confused. (That would also help them know how many they need)

You are the definition of indie developer with all of these projects

1 Like

Updated to 101 levels, looking for more feedback!!

1 Like

On your games like this one, Junk Shop Simulator, and Flocket League, can you fill out the questions so that they are available for all ages?

Eh, those games are scrapped anyways, no point in adding them.

yeah but if i want to play it with someone who has account restrictions i wanna be able to play it with them (its bc im super bored rn)

Dude you finally got a popular game! I see the ccu on your game. Absolute congratulations!!! you deserve it!

How did you get these players, was it a sponsor?