I’m currently making a game called Maze Of Heck. I haven’t thought out all of the details and game play yet but here are my ideas.
*Players will go through mazes to collect coins(As you get to the more difficult mazes the amount of money you get for collecting each coin increases).
*Players can spend their money on eggs(which will give you pets like most other simulators), toys(similar to adopt me), cars, potions(which will make you walk faster), and double jumps(for doing parkour).
*After completing a series of mazes players will be able to try and parkour to an island. On the island there are two teams and players will pick a team (teams are permanent).
*There is a village on opposite sides of the island (players will go to the village that corresponds with their team.
*In either village players can buy pets and swords that can only be bought in that village (there are different types of pets and swords in each village).
*However players from the other team can try and sneak into the other village if they want a certain pet or sword that they don’t have access to. Here’s where combat comes into play because players will attack intruders.
*I was thinking about making pets attack players. If the owner hits a player the pets will attack that player. Pets will have a certain amount of health and attack damage and when a pet loses all of it’s health the pet will be gone forever. There is no way to heal a pet if it has mid health.
*In both villages there will be another set of mazes (the mazes are the same in both villages)
Would you play this game, is there anything you would add or change, and should I add game passes and dev products?
Thanks for your time.