This map is for an TDM event for a game I’m working on. 3 other people are helping and we are 60% finished but I’m not sure what to start with next to finish the basic terrain of the map. Any ideas?
If you’re confused about the yellow pillars they are for marking where both teams should spawn in.
There is way too much open space, maybe add some obstacles where players can hide while shooting.
I am not sure where players all can go on this map, have you played it, what is the players flow, have you took in the consideration how many players will be in the match, so it isn’t too big or small?
I would limit the view with maybe walls, rocks, or something on the big terrain bridge, so players can expect where the opposite team will camp?
There is way too much open space, maybe add some obstacles where players can hide while shooting.
I might’ve forgot to mention that there’s a building system, so I’m trying to encourage them to use it. There is roughly 30-40 players in an event, so that is one reason why I decided to make it more open above and inside the canyon
I would limit the view with maybe walls, rocks, or something on the big terrain bridge, so players can expect where the opposite team will camp?