Feedback/Opinions on my game?

If you want to keep those trees you should try unioning them and deleting a few. It really depends on the total part count and it’s performance on whether or not you should delete it. I personally didn’t have any lag issues from memory so I don’t see a reason to delete them.

I heard unions were pretty bad to use for performance? (Correct me if i’m wrong doe oof)

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How about these trees I made?

hmmmm, I’m unsure. I heard unions do cause lag in some cases but on the client side? I don’t really know.

When I checked the devleoper stats, alot of mobile players played my game so I was thinking of optimizing it for them?

(Gonna be goin for a while, just reply and Ill read)

Ok upon joining, I LOVED THE MENU! By far it was my favorite part. Good job on it. Though it sounds like the super smash bros ultimate theme is playing? Unsure if it is copyrighted since its a remix though.
Updates and credits menu is also nice! Nice job Also love how it scrolls through some of the levels.

Love the interactive tutorial. Though I wish they were gui’s that popped on your screen, sorta like. Once you double jump, the next gui comes up and tells you what you should do next, so on and so forth.

Upon getting to the beach, I disliked hearing all the memes playing. You should probably remove it.

Personally, I think there should be sound effects for jumping, and animations for jumping and running both. Its kinda boring.

Levels can be laggy, Currently I am on a low end pc. I can run the normal speed run 4 just fine, but this has trouble running on my pc.
Even at the lowest settings possible. I started noticing it getting to the desert level.

Dying is fine, I like how you instantly respawn instead of waiting.

Anyway this is all i can say about is as i cannot go any farther due to lag.

Good job though on the game, I went ahead and gave it a thumbs up. Wish you luck!

1 Like

If you altered the terrain colours/material to be more cartoony I feel that would look good. It would also match the other assets that have a cartoony low-poly look(Which seems to be your game theme from what I have experienced ).
eg:
41%20am
51%20am

My Suggestions:


First of all, congratulations. This is honestly a really great, fun game. But there are a few things I found annoying, and may possibly cause your high number of dislikes.

Shorter Loading Time:

Not sure if this is entirly possible for you, but try your best. The time it takes to load may draw away players.

The lobby is confusing

Not even going to like, it took me almost 2 minutes before I saw the big “Ready?” sign on the wall. Looking past it at first, it looked like just another decoration on the wall. Maybe make the start a bit more apparent?

Add arrows

At first, I was a bit confused where to go. With all the invisible barriers and everything it can get confusing. Perhaps add some arrows or guides so they know where they are supposed to go.

Easier levels at the start

I know this suggestion is a bit debatable. But I noticed your levels kinda got harder very quickly. Maybe have a better transition? I doubt people will want to just get used to an easy level like the tutorial and the first level, then just get thrown at something much harder.

Also, keep in mind, as annoying as it is, some players just are very “emotional” when it comes to game. Your players are most likely not developers. They won’t understand how much effort you put in your game or how hard it is to remove every single bug. A lot of players just find one tiny mistake and hate the entire game. And some players just plain out get very angry unreasonably when they loose and dislike. This is why I recommend easing players into higher difficulty levels.

Conclusion

Hope these suggestions help.
I liked your game to help you out. :slight_smile:

Thanks! Planning to add animations very soon, just need to fix some collision problems and such to make sure it works fine and such.

Sound effects for movement sounds like a pretty cool idea, might plan to add some.

Currently trying to fix problems with lag rn, only method I have for now is using streaming enabled which doesn’t help that much but helps for now.

Gonna have to learn some more about scripting if i want to do an interactive tutorial but I may be able to do a little work around.

Thanks for the feedback though! This would be helpful :wink:

1 Like

My speed run game is supposed to add a little twist, decided to remove the fences from the tutorial since they didn’t fit with the smooth terrain that much.

The game is supposed to be based around multiple different worlds (Levels) that have a certain theme applied to them such as being in the desert, bacon land, candy land, etc.

Thanks for tellin me though, would make sure to fit with the theme more in certain worlds (levels).

Definitely gonna see what I could do for the loading time since its still a problem…

Planning to make sure the lobby is less confusing in the next update, also planning to add a hub world for different portal areas and difficulties.

Someone actually suggested arrows and since some people seem to be having problems with the direction, ill be sure to add arrows in the next update.

Planning to fix that by adding difficulty portals and such that can only be opened via beating entire level layouts, thanks for the suggestion tho :stuck_out_tongue:

After looking through the game a bit more, I’ve experienced a bug that spams quite alot. Can’t find the issue to why though? Is there a way I can trace back a bug since its just referring to my character?

Edit: Can’t find in studio since the bug never seems to happen in studio???

Bit off topic to the post, but I went ahead and gave it a favorite and follow. Curious on where your gonna take this project but also excited, I miss the old speed run games :slightly_smiling_face:

3 Likes

Kinda in a stuck situation, trying to recreate level one and make it better to speed run on.

Right now though, quite stuck on how I should go recreating it to make it better? (As seen from the picture.)
Should I instead just scrap the idea for now and make a completely new level to replace it or keep it?

With that level the only problem I remember is getting a bit confused on where to go at first because of the fence and invisible wall. Instead of making the entrance to the speed run here:
48%20pm
Maybe make it here:
03%20pm
So they can just run straight from the spawn into the main speed run part.That might help players know where to go. Also on a side note, The music playing from the radio on this level plays over the level music.(unsure if you’ve already fixed this or not)

Good luck on reconstructing this level .:slightly_smiling_face::+1:

1 Like

Thought I would go and give my two cents on this, it seems that the majority of the difficulty on later levels comes from a few different factors:

  • Your double jump can be used accidentally if you hold down space for too long

This one is pretty major to me since there were times when I would try to double jump to safety and find that it wasn’t possible anymore. There isn’t any visual feedback on it either so it’s difficult to tell if you even used it or not, but it looks like you’ll be adding an animation for it soon. Might I suggest adding an additional particle and sound effect as well?

  • Lack of precise control on more precise jumps

There were jumps in the later levels (and even a few early ones) where there would be a small jump to be made that was made all the more difficult to your supersonic speed. There was also the whole volcano level bit with small and hard to avoid objects everywhere and the Sans level with super easy to miss jumps because of the even more ludicrous speed. Not entirely sure how to go about solving this, perhaps a “walk” toggle that makes you run slightly slower?

  • Ramps are weird

Yeah real descriptive, but this one might just be a personal thing, but the ramps found on some levels weren’t really explained at any point, they have a habit of throwing you wherever they please, and block your view of whatever is next. You don’t know that ramps will launch you until you step on them and use them once, but I think that this could be included in your first tutorial level. Ramps will also sometimes they’ll throw you just where you need to be and at other times not be even remotely close. It’s also really difficult with some to even know what’s going to be thrown at you until you make the jump, die, respawn, and do it all over again since ramps block your entire view. Give the players some time to react after going up a ramp or make sure the jump is easier to make.

  • You can skip over the boost pad in the tutorial

I kind of did this accidentally my first time playing since the textures hadn’t loaded and I thought it was just an obstacle. The tutorial went by a lot more slowly as a result. Also like, walk-through walls were introduced and quickly yeeted out the nearest window. I didn’t see them pop up in any of the levels I played through, maybe they show up later?


Besides that, I really enjoyed some of the more unique themes to the levels like the throwback to early Roblox or the land of bacon hairs. The game has a lot of potential and is definitely fun when it all comes together! Looking forward to whatever improvements you make and I hope this wall of text helped even a little bit.

1 Like

Thank you for your response! The double jump is really a feature I would like to fix first as its used quite alot in the game. Tutorial is also being remade to fit with all the other levels since I wasn’t really thinking when I was making it :sweat:. Planning to also make speed more equal throughout the levels instead of 1 to 100 lol.

They are rage quitting and disliking.

Game is down for now as I’m working on it but fixed many problems such as double jump(added sounds and an animation), animations, obby design flaws, lobby, difficulty, and optimization problems. Was able to get 11k parts all the way down to a whoppin 1,760 parts surprisingly.

image

Reworked the game heavily and added some new things along with it while also making the double jump more effective and less glitchy.

Also many other additions into the game :stuck_out_tongue:

Also, as again, any feedback on the new update would be highly appreciated.

@Inserted_Cring3 mind checking it out again?