Feedback/suggestions on a game

Hello, I am seeking feedback on a restaurant-themed game that I’m working on with a team and would greatly appreciate any ideas to improve its overall playability. Please share your comments, or suggestions so I begin improving the game. Thanks. :slight_smile:

Initial impression, positive. The onboarding was simple and intuitive.

I’m assuming the ability to teleport between places is for debug. I would make the player run around until they can hire a delivery person / driver(s).

Obvious options:

Have a small town that can order takeaways rather than just delivering to one set of tables at the end. The town opens up far more play options (multiple delivery drivers, better delivery vehicles, delivery hazards, higher value zones)

Option to buy tables for your own restaurant to add a passive income

Publicity options to encourage patrons for your business (spend cash to increase footfall / takeaway orders to increase earnings)

Cosmetic improvements for restaurant.

Don’t make auto-delivery a Robux item, the delivery could very well be the thing that makes this different from standard tycoons.

I really like the simple start, it’s easy to get in there and start playing, let the player scale up the complexity of the game progressively as they get more into it by extending the complexity of the preparation and delivery business.

Have you thought about requiring ingredients / supplies (maybe cost options to the player that affect menu availability) or the chef stops working? This gives you another angle on things for players to do (maybe give them a free standard delivery at the start so you don’t confuse the intial onboarding, which is nice and easy).

Possibility for players to compete by meeting demand for certain food types / values / locations. Make sure new players are not blocked by established players, generally you want players with similar resources competing with each other.

Overall I think it’s a great idea (although in quite a popular segment), your job is to make it unique and rewarding with scaling complexity of gameplay without introducing barriers to new players or killing the fun with micro-management.

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Thank you very much for the feedback.

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It’s a very interesting game, it doesn’t look bad to begin with, I even see that the players are playing your game, but the textures are not very good, it’s already getting bad in my eyes, but the game is not bad, well done)