I get that these gun designs are sci-fi, but ergonomics still apply. For example, the stock on the first gun looks very uncomfortable since it’s almost a peg. The grip flares out at the bottom, but real grips maintain roughly equal thickness throughout their length
Now, the LMG. Most guns are built for right handed people. This isn’t too much a problem for guns that use box magazines, but for a belt-fed LMG, like the one here, is designed seemingly to be exclusively left handed. I also don’t understand the second belt magazine sitting up top, and I don’t see a specific spot for your support hand to hold the gun.
I don’t entirely know what the third gun is. Seems to be similar to the Halo Fuel Rod? Looks painful to operate as the spikes dig into your shoulder. The grip is a small box that looks like an AK series magazine.
For the SMG, it’s kind of blob-shaped in general. If these are sci-fi, try experimenting with magazine designs so that they’re not just sticks protruding from the bottom. For example, I’m guessing these are actually battery packs; this would allow you to make the magazine any shape you want. You could design the magazine to fit flush with the rest of the gun’s body, which would indicate scientific advancement far more than some bright lights all over them. The cable running from the middle of the gun to the top of the barrel serves no obvious purpose, which wouldn’t be a problem normally, but loose elements on guns are typically a bad idea as they can snag on the environment and other equipment. Also consider that in an advanced sci-fi design, whatever purpose that cable serves would probably be achieved internally within the structure of the gun.
The sniper has no obvious way to fire it. That cylinder below the main barrel usually houses the automatic recoil loading system for automatic or semi-automatic conventional firearms. This would not be necessary for these presumed energy weapons.
Overall, the guns are too thick and bulky. They also all lack sights other than the sniper.
Again, I get the effort to make them look sci-fi, but they need to follow basic consistencies to be believable. You have a lot of neat design concepts, just try to imagine an actual person wielding them as you design their shape. Take a look at actual guns and learn each part and why they exist, then modify them to fit a sci-fi environment.