I have been working on making a ferris wheel. I finally came up with an idea of how to do it, and for some reason it only works on certain occasions.
Here is the model:
As you can see, the ferris wheel will spin. If you press “Run”, the ferris wheel will spin and bring the carriage. If you press “Play” or “Play Here” it will spin, but not bring the carriage. I was wondering why this was happening and how I could go about fixing it.
If the ferris wheel is build using physics constraints, the constraints tend to take some time before the engine wakes them up and the ferris wheel starts rotating. A possible solution is to set the network ownership of one of the parts in the model (ideally the primary part if you have one set), although you must be careful with this as there are security concerns which are listed at the bottom of the page
It could also be that the angular velocity is too low which can cause the ferris wheel to stay asleep (personally I found that it doesn’t like speeds <= 11 radians per second)
@caonhat1 That is very weird. For me, it won’t do that. @JohhnyLegoKing I see. I did set the parts’ networkownership to nil, but it didn’t do anything. I also sped up the ferris wheel 2x and it still didn’t move.