Ferris Wheel Is Broken

Hello fellow developers!

I have been working on making a ferris wheel. I finally came up with an idea of how to do it, and for some reason it only works on certain occasions.

Here is the model:

As you can see, the ferris wheel will spin. If you press “Run”, the ferris wheel will spin and bring the carriage. If you press “Play” or “Play Here” it will spin, but not bring the carriage. I was wondering why this was happening and how I could go about fixing it.

Thanks!

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Dead normal for me if you ask
robloxapp-20230924-2054465.wmv (2.1 MB)
(just realized how bad studio recording truly is).

If the ferris wheel is build using physics constraints, the constraints tend to take some time before the engine wakes them up and the ferris wheel starts rotating. A possible solution is to set the network ownership of one of the parts in the model (ideally the primary part if you have one set), although you must be careful with this as there are security concerns which are listed at the bottom of the page

It could also be that the angular velocity is too low which can cause the ferris wheel to stay asleep (personally I found that it doesn’t like speeds <= 11 radians per second)

@caonhat1 That is very weird. For me, it won’t do that.
@JohhnyLegoKing I see. I did set the parts’ networkownership to nil, but it didn’t do anything. I also sped up the ferris wheel 2x and it still didn’t move.

Thanks for trying to help!

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Doge, I was just messing with ya. Have patient when you play the game and you will see your hard work flourish.

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His original wheel works just fine. Just wait and it will work.

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Just sit on it I think, it’ll work.

another method is to sit on one of the provided seats and it’ll work i think

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