Update 1.2
- Procedural lighting (atmosphere is no longer snapped/instant, and is instead followed by a daynight cycle)
- New profile, intro, toolbar and level up screen
- Toro recolor and fencing resize
- Optimized terrain
- Radial death bar in bottom right
Patches
- Patched some objects with PBR (physics based render) emitting metal footsteps instead of the texture the object has (again)
- Patched sword animations not replicating
- Patched where you wouldn’t actually earn EXP from killing a player, instead it would set it to the amount it was trying to reward
- Patched mobile shiftlock error if you’re on computer
Previous Update (1.1)
- Map nature & plantation revamp
- Forest Kodai
- Blood system revamp (squirts create blood splatter on impact)
- Added mobile shift-lock
- Background Pagoda Render Fidelity Precise > Automatic
- Revamped info bars
Credits: Feudal Japan | Credits
Date: October 10, 2021