FiB Phase 3 Neon Trees



Using techniques I’ve wanted to show off for a while now - it was already possible with the previous iteration of FiB, though lighting improvements bring out the details of the trunk much more than before.

The neon effect was achieved using a combination of decal Color3 manipulation, bloom and dynamic lighting - it’s just one of the many (probably unintended) rendering behaviors that can result from dynamic lighting interactions with high Color3 values, although as expected it’s extremely performance intensive (especially while using a script which gradiates the color of the leaves - in effect here)

In layman’s terms, try changing the Color3 of your decal to something like [1000,1000,1000] and see what happens when placed beside PointLights of different colors!

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Wow that looks so so so so awesome dude.

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Truth be told, I didn’t realize this was Roblox until the third picture.

I love the vibe of this. It’s quite hard to explain why but, it presents me something unique and wickedly cool. The neon colors fit perfectly with the darkness. The lighting is fantastic. Even the star-based skybox looks amazing in this which is harder than you think to do.

Nice work.

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Looks very neat!

If I remember correctly, color3 manipulation was improved when the first FIB update was released.
I’ve previously used it to create a glowing thermal emission effect.
image

Looking forwards to seeing future of your build!

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thank you! I’ve found a key aspect of nighttime lighting is to not use totally black skyboxes - a little bit of blue and “haze” go a long way in blending everything together

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very nice! there are a lot of possibilities and I feel like it’s an underused/under-known function, I hope to see more people making use of it

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