While testing the new FiB options in my game, I came across this very constant behavior of my player’s flashlight (a spotlight) casting broken shadows consistently on geometry.
Here are a couple examples:
And here is a video to show them in motion:
To test for your self, join this place: (NOTE - It appears FiB has been rolled back in live games, so this may not help much)
All players are outfitted with a flashlight, just press 1 to equip or open your inventory with the ` key. The building my footage was filmed is just ahead of the spawn.
In case this may be causing the issue, player animations are what cause the light to move and they aren’t replicated, but instead all played on local animators (sorry jovanni).