Fighter Jet HUD

Hello, so I’ve been making this plane HUD for a plane engine I made, and I’m looking for feedback or opinions on its semi-realism, I know there are things that are off from the real thing but I’m looking for a general opinion on how close it feels to the real one.


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That looks pretty good, compared to all the roblox games I’ve seen. For what you are setting for it looks great.

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Hey, I know its been over a year since the last reply and I might not get any answer back but this post has me curious, how did you do this? Was it with SurfaceGuis? Or ViewportFrames? Or maybe just a ScreenGui? It looks amazing by the way. Thank you

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Hey! It’s quite simple actually, ClipDescendants won’t work for this type of stuff since it doesn’t like rotation, so I had to use a CanvasGroup

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Mix some clever scripting and you get the video above. Hope this helps!

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Oh Awesome! Thank you for responding dude, I didn’t know CanvasGroups even existed actually, but what I’m really curious about is how did you script the non-parallax effect where the hud shifts depending on your camera position? You don’t actually have to show me any code, I just want to know the principle behind it, like is there a specific formula to calculate the hud’s shift/offset? Just A point in the right direction would be awesome, Thanks again!

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The way I did it only takes 3 lines of code surprisingly, I just had to find the offset of the camera, relative to the HUD and then applying the offset to the canvas position.

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