Hello, so I’ve been making this plane HUD for a plane engine I made, and I’m looking for feedback or opinions on its semi-realism, I know there are things that are off from the real thing but I’m looking for a general opinion on how close it feels to the real one.
That looks pretty good, compared to all the roblox games I’ve seen. For what you are setting for it looks great.
Hey, I know its been over a year since the last reply and I might not get any answer back but this post has me curious, how did you do this? Was it with SurfaceGuis? Or ViewportFrames? Or maybe just a ScreenGui? It looks amazing by the way. Thank you
Hey! It’s quite simple actually, ClipDescendants won’t work for this type of stuff since it doesn’t like rotation, so I had to use a CanvasGroup
Mix some clever scripting and you get the video above. Hope this helps!
Oh Awesome! Thank you for responding dude, I didn’t know CanvasGroups even existed actually, but what I’m really curious about is how did you script the non-parallax effect where the hud shifts depending on your camera position? You don’t actually have to show me any code, I just want to know the principle behind it, like is there a specific formula to calculate the hud’s shift/offset? Just A point in the right direction would be awesome, Thanks again!