I am attempting to create a Fighters-esque character animation framework (Fighters - Roblox) as I really like how smooth, controlled, and satisfying it looks.
I haven’t tried anything as I do not know how to approach this sort of thing.
My main question is: How do I create the poses? Do I edit the attachments? Do I somehow edit welds or something?
these are all normal animations. however the weapon is welded to either the hand or the back. depending if it’s equipped or not. this is really not that hard to acomplish as you only need to use 1 weld per weapon (aside from the welds to keep the weapon a whole piece) (created from the top menu → model → dropdown at create → weld not the welds that exist) and animations with keyframe events to emulate the start hitting/end hitting. that’s basically the basics for the figting with the movements
No, these aren’t normal animations. I’m extremely sure this is framework done by script, and these do not tween like any normal animation tweening type. I’ve even seen errors in the framework script on the client. These are definitely not normal animations, thanks anyways though.
I’m not sure what you are asking. Do you want to try and get smooth transitions with animations? If so, you can just change the easing style of the animations to smoothly blend.
How exactly can you be sure about that? The system isn’t open sourced and you don’t seem to be a developer for the game. Seeing errors from the console isn’t really enough to determine what the code is doing.
This can be accomplished by using animation objects and they most likely were. Even if they weren’t, why is it that you can’t animations for your own system? There’s more than enough access to animation API that can allow you to accomplish a similar system to what you linked.
To me, it looks like nothing more than a blend of pseudotools and animations.
Maybe you could ask @Hashiru themselves if they’re willing to share how they accomplished this.