I create a game and since I am alone for everything, it takes a long time.
Modeling, animation, scripting and testing
The game map is half done.
GUI for Armor shop does not have all weapons.
And some video samples from the game “Slum”
The game in concept looks great, but it seems like the map is like a labyrinth
Now if you’re gonna add tons of movement (ex: ziplines…?) then a map like that could be acceptable, but unless you’re looking to make the game have a large server capacity then you should tone down the building amount a bit
I think the UI and other mechanics of the game look great, but the gunplay feels very cheap. At this point I think you should just hire an animator, because if you look at competitors similar to your game (Criminality, Blackout) the gunplay feels more fluid compared due to the animations
As for the mesh structure, major optimization will begin once everything is almost in place.
In some areas, windows will be covered or replaced with bars, or the window will be removed entirely.
Just like in SLUM.
The breakable doors are missing, they don’t respond well and don’t regenerate properly.
I’m trying to use Roblox textures for everything.
The only imported mesh objects are weapons and letters; the rest is built using Roblox objects (Part, Wedge, Cylinder, and Union).
Currently, the file size is 5.6MB, and during gameplay, it shows just under 1300MB and doesn’t increase.
However, I had to remove some animations in the Armor shop, like the weapon rotation in the display case.
Some weapon animations were created just to make the weapon functional in the system, so they really don’t look great.
For some, the correct sound effects are also missing.
What’s most frustrating about the animation editor is that there’s no option to upload sound characteristics. Vrrr.
The utilization of FE gun kit is problematic. It’s a very unoptimized gun system and poses a high risk of exploiters.
If you do decide to use it, just make sure you do it right. Consider changing the base sounds, like the reload, and also make sure the firingpoint attachment is facing the right direction (scorpion’s is facing to the left).
Adding on to that, the grenade launcher projectile is extremely slow.
The map seems very unnatural and odd, maybe make it more spacious to allow for better flow and flanking capabilities in combat.
The UI seems pretty good, no complaints
Animations are very stiff but understanding that you’re a solo developer I can’t blame you
I know Send key, magazine size, number of cartridges and shooting speed to server and check on the server side. And theoretically I know all this in practice I will only introduce
Since some players have complained that the alleys are too narrow, I’m creating a second map. Both maps will be combined into one server, and players will be able to choose which map they want to play. The GUI will be synchronized between the maps in its final form, and data such as money, weapons, levels, and XP will likely be transferred between the maps…
The second map is called TDT and will be in almost the same style, but this time, the location is more like an American city.
Currently, the GUI in “TDT” is red, but it might also be green like in the “SLUM” map, I’m not sure yet.
Buying a Heavy-SMG in the shop.
Walking around the city.
Walking subway.
The tallest building in the city.
Teleport as TelephoneBox costs $100.
And a crane is a must.
Boring ride on the crane.
So far, without a container.
And you can even climb all the way to the very top of the crane.
Upon purchasing SecretCard 4, which you need to access the vault.
Where you can grab gold before the doors close and the oxygen is released, causing you to die.
Some windows can be broken and some normally open.
And you can eject the fire ladder to the comrades.
And that’s all for the sample so
Codycheck
How was the “TDT” maps to be created here
PS: TYDÝTI → in the Czech language is a slang word for stupid and simple people