Figured out how to port Star Wars Battlefront II (classic) Meshes into Roblox

Working on a couple maps and spacecraft. Forgive the lighting in the second picture–I’m still porting the map and won’t do the lighting till I get the whole thing imported. Top image is all the fighters for Empire vs Rebellion, second is looking out the Hanger Control Room in the Death Star map.

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Dude that looks amazing! Will this be a game or just a showcase of ships?

I’m hoping to make it a cruiser battles type game, rebels vs empire. Players can pick different classes (pilot, stormtrooper/rebel trooper, engineer, bridge crew) and battle to defeat the enemy battleship.

Bro! Those look awesome! How’d you import them? I’d love a tutorial! xD

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While I’d love to do a tutorial, it involves multiple complex steps, different tools/software, and frankly I’m still not 100% sure how I got it to work myself haha.

Lol, no worries! Good job on it!

Looks cool! Although I’m not sure about making a game about this let alone uploading them to Roblox, Disney can be pretty tight on their IP and uploading or making stuff Star Wars related is a risky business.

Wouldn’t there be copyright issues in the way of this? How are you porting these and is this directly from the game itself or what?

I don’t plan on making the game for profit. Not sure about copyright specifics; I’m not using whole maps, just portions.

The basic workflow is unpack the files → Open the files in a special viewer → Convert the files to .wrl format → Open files in blender → separate files and import to studio.

Those look awesome! Good luck with your game.

That looks incredible!! Excellent work.