FillColor and OutlineColor are randomized when stopping a play session

Reproduction Steps

To reproduce press Play (It does not seem to happen when you press run). After, press stop and the FillColor and OutlineColor have changed.

System Information
AMD Ryzen 7 5800x 8-Core Processor, 48.0 GB, NVIDIA GeForce RTX 3070

Reproduction Files
Highlight Bug Report.rbxl (218.5 KB)

Expected Behavior

I expect the FillColor and OutlineColor to visually match with the property values that were set.

Actual Behavior

Issue Area: Studio
Issue Type: Display
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2020-10-15 16:10:00 (-07:00)

1 Like

are you changing the colors in a script when you play the game?
if so that’s why they’re changing and if you’re asking why it isn’t changing after in studio as well that’s because you’re changing it in the game script not in studio

I am not changing any of the colors through a script. I opened a blank baseplate and imported the models that are having the highlight issue. You can reproduce it through the reproduction file.

I’m not 100% sure what the issue is its also 2:30am so that’s not helping lol but maybe try setting the Adornee

Setting the Adornee seems to reproduce the same thing.

Pretty sure the only workaround for this currently is to modify any property inside the highlight (I.e. toggling enabled to false and then setting it to true again)

Can confirm this works but is not really feasible when I have to reenable it many times.

This happens to me too, but it reverts back when you actually play the game. It is just a visual bug.

Thanks for the report! We’ll follow up when we have an update for you.

2 Likes

Hi all, just wanted to check if anyone is still running into this bug. Thanks!

I can confirm that the bug has been resolved. Thanks!

1 Like

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