Filling terrain with air takes more time than erasing it manually

What are you attempting to achieve?
To delete terrain/Erase unnecessary parts of it.
What is the issue? (Keep it simple and clear
Roblox Builtin terrain editor takes infinitely to fill an area with air or just any other material. I’m sure it’s not my hardware, since it’s a good pc. It is easier to delete manually with an erode/erase tool than to wait for it to generate.
What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
As said before, the only good solution for erasing I have found was doing it manually.
As for a solution to filling terrain, whenever I want to fill an area with terrain, I just use Heightmaps instead. It, for some reason, is faster to import an White image Heightmap with the material I want than waiting for the thing to fill the terrain with the desired material with the actuall fill tool.
The downsides of the Heightmap generation is that it generates CrackedLava and doesn’t have support for air.
Does anyone have another way to do it?

Please retry this, we recently enabled a change that should fix this.

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