Hi, I’m trying to make a cylindrical hole in a terrain mountain utilizing fillregion, however, it doesn’t seem to be filling the actual region parsed.
In the code, it creates the cylindrical hitbox then calculates a region inside the cylinder. It then fills said region with Water and teleports the player to the middle of the region. However, In the clip, whilst it works as intended when it comes to teleporting the player, the water itself spawns up in the sky in a weird position, instead of actually filling the region.
streamable com/gu0iet
(Side Note: I tried using FillCylinder but I came to realise that as far as I (and roblox ai) could tell, it isn’t possible to rotate the provided cylinder, if someone has a method to do that it would solve all my issues)