Filter function not working

I’m doing
filter("Player Name")
(since thats the info I’m passing now), and this is the function, itll always fail.

local filter = function(str)
	local FilterCompleted, FilterError = pcall(function()
		return textService:FilterStringAsync(str, 89366187);
	end)
	if isFiltering == false then
		return str;
	end
	if FilterCompleted and not FilterError then
		str = FilterCompleted;
	else
		return "Request dropped!"
	end
	return str;
end

When you return in a pcall the second variable (in your case FilterError) of the pcall will be what you returned.

-- 'FilterError' contains what was returned in the pcall not 'FilterCompleted'
local FilterCompleted, FilterError = pcall(function()
	return textService:FilterStringAsync(str, 89366187);
end)

Additionally, FilterStringAsync alone doesn’t give you the filtered string you need to further it with TextFilterResult method you can find the three methods here: TextFilterResult

For my example below I’ll use the :GetNonChatStringForUserAsync() method:

-- filterStringResult is what 'textService:FilterStringAsync(str, 89366187)' gave
filterStringResult:GetNonChatStringForUserAsync(userIdSendingTo)

Thank you so much!

Will try this

Would you know why this isn’t working:

					local posted, couldntpost = pcall(function()
						game:GetService("HttpService"):PostAsync(_WS.Proxy(), request.Form);
					end)

Error: HTTP 400 (Bad Request)
request.Form:

{"content":"Player has joined!","embeds":[{"fields":[[[{"name":"Player name","value":"MysteriousPUZZL3ER"}],[{"name":"Server ID","value":""}]]]}]}