Why does ChatMakeSystemMessage does not filter texts?
For example
local StarterGui = game:GetService("StarterGui");
StarterGui:SetCore("ChatMakeSystemMessage",{
Text = "Swear";
Color = Color3.new(0,1,1);
Font = Enum.Font.Cartoon;
FontSize = Enum.FontSize.Size24;
});
If we replace the text swear to bad word and play the game, it won’t get filtered is that an issue or do I need to do it manually?