FilteringEnabled Being Set to False in Play Modes

So I’m working on a FilteringEnabled game, and I was testing something with my networking. I noticed things were duplicating between clients, and I couldn’t understand why! My game is FilteringEnabled. So I closed my test server and test players, checked that Workspace.FilteringEnabled was checked, and found that it was. After finding that it was checked, I started up another server, and checked in the test server’s Workspace properties - it was not checked!! I closed all the test windows and did a CTRL+SHIFT+F search on my scripts in the game for “FilteringEnabled”, and no scripts were changing it (tbh, I don’t know that scripts even can change that!). This clearly is not good behavior and I can’t test my game!!!

Its actually a lot more of a widespread problem right now.

Waiting for the admins to get into work now to fix it.