I’m making a game where the user cooks recipes and competes against time. The user can press SpaceBar to grab/place on the table that is nearest to them. Currently, I’m firing the remoteEvent to the server and moving things around on the server, but this causes Replication delay which makes the game appear laggy.
@EchoReaper suggested that I make the action on the client and ping the server instead. Now, for me, this seems a bit difficult as the conditions for cooking is a long script.
My question is since the Server has to check to ensure what the client did is valid, would I have to have the long script of conditions on both the server and the client now? (it seems difficult to edit in the future as I’d now have to edit both scripts?)