Well, finally got off my lazy butt and starting trying.
Depth-First Search is a surprisingly easy way to generate a maze. This pseudocode helped me a lot. <3
Probably the hardest part about this was generating the GUI. :L
Well, finally got off my lazy butt and starting trying.
Depth-First Search is a surprisingly easy way to generate a maze. This pseudocode helped me a lot. <3
Probably the hardest part about this was generating the GUI. :L
That amazed me
I wonder to this day what kind of games can you make from a maze…
Pathfinding type algorithms can be fun. Here’s a neat toy I wrote using an HTML canvas with some javascript last fall:
[code]
Now do Wilson’s algorithm
I made a sort-of maze generator which is more like a labyrinth generator. It’s based on linked lists and is pretty cool. It’s also procedural, and I generated an infinitely-sized labyrinth with it, and ending up breaking ROBLOX.
EDIT: whoops, forgot link: test - Roblox
Make It work in parts now B)