Since Roblox is down Decided to finally take the time to pick up Blender, how does it look?

Wow, the sword is very good!
The potion is also great, but make it smooth better.
Great job!
I been modeling for several years. Here’s my input;
Set everything to smooth, this is speaking for the potion. Don’t make it flat. But it looks muddy, you say? Well, there’s something you can do to custom define-hard edges. On the properties pane, go to Object Data Properties (3 green dots with lines between them) and under Normals, hit auto smooth and I suggest 60 degrees, though for some objects 70 or 80 is better. Then go into edit mode and custom define the edges you want under Edge > Mark Sharp. This creates a perfect, non-muddy balance between smooth and flat shading.
Another thing, I can’t tell if you use this for the potion or not, but if you only made one side of the mesh (ex. the outside,) you can add a modifier called Solidify that makes one-sided faces have an even thickness. That way you don’t need to manually model the inside. I suggest you do this with the hilt of the sword.
Another thing I suggest is to ALWAYS put triangulate modifier on your models and set to beautify. You don’t see it, when but a mesh is imported into Roblox it is automatically triangulated, doing this is more efficient on the engine and you can see how your mesh will look more accurately as to when you do import it into Roblox. Triangulate is industry standard for gaming in general.
One or two of these things you might had already done, I can’t quite tell. But either way, that’s what I suggest anyone to do with their models
Wow, thanks a lot for the feedback, I will try out all of these tips tomorow as soon as I get back from school!
As your first blender model, amazing. Did you happen to use any tutorials? I would like to know as I would also like to start using blender.
I used reference images and a Blade tutorial on youtube.