(Yes I do know this is pretty much a replica of a post in 2017, however it didn’t fit my needs)
What do you want to achieve? I want to be able to check if a Vector3 point is within a part, union, mesh, or any other complex object.
What is the issue? My current solution of GetPartsInParts is suboptimal for what I am trying to use it for, id rather just be able to check the Vector3 point without the need of creating a new part.
What solutions have you tried so far?
-Way to detect if point is in any part I tried this (and its solution), however it did not work for complex shapes such as unions or meshes. (I also would rather not hard-code every shape imaginable, not to mention that I want meshes and unions as well)
-Tried Raycasting, which did not work because collisions could only be detected on a part’s faces, not inside it.
-Tried GetPartsBoundInRadius, however it didn’t respect complicated shapes like unions, meshes, or even spheres. (Though maybe I did it wrong?)
I apologize if I posted this incorrectly, this is my first devforum post.