Finding Locations of turrets on AI Messerschmitt

Need help finding a way to know where bullets originate without using parts.

I have a AI Messerschmitt that has 2 turrets, that each shoot. The way I know where the bullets originate from is by welding a part to the hull for each turret then I just shoot from the parts position. The plane flys around. I am wondering if there is a way to know where the turrets position is relative to the planes position and rotation without using parts.

It would be okay to use the parts to find offsets or whatever and then delete them.

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To find the distance between two parts, you will want to use Magnitude. Here is an example of how to use it:

local Part1 = workspace.Part1
local Part2 = workspace.Part2
local Distance = (Part1.Position - Part2.Position).Magnitude

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