Currently, I’m trying to find a way to get an offset from a direction while keeping its orientation.
Example:
How would I achieve this?
Currently, I’m trying to find a way to get an offset from a direction while keeping its orientation.
Example:
How would I achieve this?
You need an axis to offset it from.
You can use CFrame.lookAt to generate one
Local axis = CFrame.lookAt(Vector3.new(), direction)
local right vector = axis.RightVector
Yes, but how would I make an offset from the original direction? For example, have it go up like 2 more studs
This is how to get a random offset from direction
local originVector = game.Workspace.PartT.CFrame.LookVector -- Origin Vector
local offset = CFrame.new(game.Workspace.PartT.Position, originVector + game.Workspace.PartT.Position) -- Get a cframe with the lookvector facing the origin vector.
offset = offset * CFrame.Angles(math.rad(math.random(-17,17)),math.rad(math.random(-17,17)),0) -- get a random angle
local direction = offset.lookVector -- this gets the random direction
function createP(pos)
local part = Instance.new("Part")
part.Position = pos
part.Parent = game.Workspace
part.Anchored = true
part.CanCollide = false
part.Size = Vector3.new(0.1,0.1,0.1)
part.BrickColor = BrickColor.new("Really red")
part.Name = "joe"
return part
end
createP(direction)