When a player joins my game, I like to send a few system to display in the chat window.
I have the server detect the player joined, then send the text via a remote event, then on the client, it gets that event and calls TextChatService to display the message.
The problem is , unless I put a ‘wait’ before showing the chat, it doesn’t show up. Meaning the chat system must not be ready for the instruction to display text in the chat window.
I was wanting to find a way to know when the chat system is ready. I thought if I could look in CoreGui, and see if I detect the chat window, maybe that would be an easy way to do this.
But I don’t know how to check for the chat gui in this way.
Any help is appreciated.