Title says it all.
Anyone know how I can get the exact bounds of accessories and layered clothing?
I’m trying to make a system to measure the characters exact size, including its accessories and layered clothing.
I’ve already tried setting MeshPartsHeadsAndAccessories to Enabled, and getting Mesh Size / getting model bounding box, but that returns the incorrect size.
Or if there is an alternative method to getting character bounds including accessories and layered clothing, feel free to tell me about it.