Hello, devforum people! I’ve ran into a slight issue onto which I’ve been pondering for the past few days without success.
Context:
My game uses R15, then fakes it to look like an R6.
It has an adavanced character editor, including an accessory customizer.
Everything works wonderful, and the height, depth and width character scales work without a hitch.
I’ve been wanting to add support for both BodyType slider and a BodyProportion one. My only issue is that I need a way to calculate both the AccessoryWeld C’s alongside the Size of the Accessory’s handle before any scalings have been applied.
Width, Depth & Height work simply because their change is linear. I can just divide the X,Y,Z values by their values and get the answer I need.
BodyType and BodyProportion change the way all the other scales get applied and mess everything up.
I need a way to get something as follows
Size.X / WidthScale / [ratio somehow found after applying bodyproportion/bodytype]
… honestly, I’d even pay for this solution if needs be. I’ve tried a bunch of things before coming here and I’ve completely lost it a few times when it comes to this. I’d settle for only an idea as well of how to tackle this because all my attempts ended in shortfalls.