Finished my first roblox showcase! A medieval dining hall

Over the past couple weeks I’ve been learning how to model in blender, as I’ve always wanted to be able to provide assets myself and not have to rely on others all the time.

A few days ago I decided to sit down and see what I could do with what I learned, in a few day small project. A calm, relatively empty medieval dining hall. I know it’s not perfect and there are a lot of flaws, but I like the way it came out for my first attempt at making something entirely myself, and wanted to show it. :slight_smile:

So here it is, I also provided the lighting settings I used at the bottom of the album too in case you were curious.

I took shots both in grayscale and in color, as I couldn’t decide on which.

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It doesn’t even look like Roblox, that’s incredible!

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Be careful.
You let dust build up and before you know it. you have an army of dust bunnies plotting to take over.

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What’s with the table texture? seems like a rooftop texture.
The lightray coming from that window high up the wall doesn’t seem very good btw. What would such a vase be doing in the middle of a table btw? I think another type of vase would be more fit. it’s a pretty big vase. The lightrays should probably have a tint of color too. the dust particles are too big too. I like how the shadow from the window casts over the chair though.

The rest looks good tho

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Table is a stone table, less prominent than wood but they still existed.

http://pebblez.com/pictures/tables/new-tables/rio-4.jpg

The plant and candles were just for filler as it wasn’t an active table and was just from a castle dining hall reference I found. Dust particles are only a tad big because otherwise roblox wasn’t wanting to render them at a decent distance. Thanks for your feedback :slight_smile:

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Holy. I didn’t even notice it was a stone table. My bad.

A pretty good start I’d say. I think a simple improvement to the scene would be to make the table top thicker. As it is I wouldn’t put any weight on it.

Thanks :slight_smile: sorry I didn’t get back.
Everything will be able to look a lot nicer once arseny’s new lighting comes, until then all this stuff is ridiculously tedious

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Did you make the textures yourself?

Actually no not all of them, most of them I got from http://textures.com.

i get so bummed out when i see people posting masterpieces as their “first showcase”

my first showcase was terrible smh

Well, it’s not like I haven’t touched modeling or roblox tools before. Sure I’m very new to it but this my first showcase in that it was the first build I’ve made that wasn’t for any specific game or project, just for fun.

yeah i see

btw are those light shadows from the windows decals?

Everything has a baked shadow texture
(tedious and way too time consuming for a full game but was nice for the purpose of the showcase)

Once the new lighting system comes out I plan on comparing