Fire Hose not working

I would like to make a working fire hose that will put out a fire & smoke on a part.
The script seems to not be working, but to me, it seems like it should be.

The script in question:

local touch = false

script.Parent.Touched:connect(function(hit)
	print("hit")
	if not touch then
	touch = true
	if hit:FindFirstChild("Smoke") then
		if hit.Smoke.Size > 0.2 then
				hit.Fire.Size -= 1.5
		elseif hit.Smoke.Size < 0.2 then
			hit.Smoke:Destroy()
		end
	elseif hit:FindFirstChild("Fire") then
			if hit.Fire.Size > 2 then
				hit.Fire.Size -= 1.5
			elseif hit.Fire.Size == 2 then
			hit.Fire:Destroy()
		end
		end
	script.Parent:Destroy()
	end
end)

wait(0.3) 
script.Parent.BodyThrust:Destroy()
wait(0.7)
script.Parent:Destroy()

Any help would be appreciated!

1 Like

image

Iā€™m assuming this script is inside a part thatā€™s shot out from the fire hose and propelled forwards by the BodyThrust;

Taking out some of the code reveals how the part goes away immediately when touching anything at all.
image

Chances are it touches the hose, another bubble or something else, resulting in it being gone before having touched a Flame at all.

|


I tested this with some spheres. Once the ball hits something with either smoke, fire or both it effectively decreases the size of these fire/smoke effects before vanishing.

local thing = script.Parent
local hasHit = false

thing.Touched:Connect(function(hit)

	local fire = hit:FindFirstChild("Fire")
	local smoke = hit:FindFirstChild("Smoke")
	if fire or smoke then hasHit = true end

	if fire then
		if fire.Size > 2 then
			fire.Size -= 1.5
		else
			fire:Destroy()
		end
	end
	if smoke then
		if smoke.Size > 0.2 then
			smoke.Size -= 1.5
		else
			smoke:Destroy()
		end
	end

	if hasHit then thing:Destroy() end
end)

wait(0.5) 
thing.BodyThrust:Destroy()
wait(1)
thing:Destroy()

Hope this helps :`)

3 Likes

So I tried the script out and it doesnā€™t seem to work, as if it didnā€™t find the smoke or fire.
Although the part is being destroyed, the fire doesnā€™t go out.

local thing = script.Parent
local hasHit = false

thing.Touched:Connect(function(hit)
print("hit")
	local fire = hit:FindFirstChild("Fire")
	local smoke = hit:FindFirstChild("Smoke")
	if fire or smoke then hasHit = true end

	if fire then
		print("fire")
		if fire.Size > 2 then
			fire.Size -= 1.5
		else
			fire:Destroy()
		end
	end
	if smoke then
		print("smoke")
		if smoke.Size > 0.2 then
			smoke.Size -= 1.5
		else
			smoke:Destroy()
		end
	end

	if hasHit then thing:Destroy() end
end)

wait(0.5) 
thing.BodyThrust:Destroy()
wait(1)
thing:Destroy()

The only thing I added was the print statements.

Loved the visual analogy though
: D

As far as I know, the script should work so Iā€™m stumped on why it doesnā€™t. Would it be better to have a script inside the part that is one fire?

Aha, glad you like it :stuck_out_tongue:

Hm, you could put the script there, yeah.

In the parts I used, about 4-5 different balls had to hit the fire part before it went out completely (as each lowers the fireā€™s size by a bit)

Does it print ā€˜fireā€™ or ā€˜smokeā€™ for you? Or what do the fire/smoke parts look like?
Is it ever possible that the ā€˜CanTouchā€™ property is somehow set to false for them?

Iā€™ve just checked and CanTouch is true, and it does print ā€œhitā€ but not ā€œfireā€ or ā€œsmokeā€

The output:

  21:03:41.799  :: Adonis :: Loading...  -  Server
  21:03:41.800  :: Adonis :: Requiring Adonis MainModule; Model URL: https://www.roblox.com/library/7510592873  -  Studio
  21:03:41.800  Requiring asset 7510592873.
Callstack:
ServerScriptService.Adonis_Loader.Loader.Loader, line 164
  -  Studio
  21:03:42.080  The RunContext of LocalScript is fixed to Legacy and cannot be changed. New value will be ignored.  -  Studio
  21:03:42.448  Requiring asset 512742721.
Callstack:
cloud_8428896693.archimedesTwo.initiatePlugin.MainModule, line 29
cloud_8428896693.archimedesTwo.initiatePlugin.MainModule, line 28
  -  Server
  21:03:42.477  Requiring asset 1638103268.
Callstack:
cloud_5027226818.PipePlugin, line 25
cloud_5027226818.PipePlugin, line 24
  -  Server
  21:03:42.557  DataStoreService: StudioAccessToApisNotAllowed: Cannot write to DataStore from studio if API access is not enabled. API: SetAsync, Data Store: __TEST  -  Studio
  21:03:42.559  :: Adonis :: Using MockDataStoreService instead of DataStoreService  -  Studio
  21:03:42.615  Requiring asset 518094091.
Callstack:
cloud_8428896693.archimedesTwo.initiatePlugin.MainModule, line 30
cloud_8428896693.archimedesTwo.initiatePlugin.MainModule, line 28
  -  Server
  21:03:42.714  :: Adonis :: Requiring Alerts Module by ID; Expand for module URL >   ā–¶ {...}  -  Server
  21:03:42.714  Requiring asset 8096250407.
Callstack:
required_asset_7510592873.MainModule.Server.Server, line 394 - require
required_asset_7510592873.MainModule.Server.Plugins.Urgent_Messages, line 17
  -  Server
  21:03:47.468  EnglishGeneratorStart is not a valid member of Workspace "Workspace"  -  Server - Script:7
  21:03:47.468  Stack Begin  -  Studio
  21:03:47.468  Script 'ServerScriptService.Script', Line 7  -  Studio - Script:7
  21:03:47.468  Stack End  -  Studio
  21:03:48.443  Infinite yield possible on 'Players.lenovo17101:WaitForChild("menu")'  -  Studio
  21:03:48.444  Stack Begin  -  Studio
  21:03:48.444  Script 'Players.lenovo17101.PlayerGui.MainMenu&LoadingScreen.MainMenu.PlayButton.LocalScript', Line 14  -  Studio - LocalScript:14
  21:03:48.444  Stack End  -  Studio
  21:03:54.240  hit  -  Server - WaterScript:33
  21:03:54.240   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:54.240  hit  -  Server - WaterScript:33
  21:03:54.240  hit  -  Server - WaterScript:33
  21:03:54.241  hit  -  Server - WaterScript:33
  21:03:54.241  hit  -  Server - WaterScript:33
  21:03:54.241  hit  -  Server - WaterScript:33
  21:03:54.342  hit  -  Server - WaterScript:33
  21:03:54.342  hit  -  Server - WaterScript:33
  21:03:54.342  hit  -  Server - WaterScript:33
  21:03:54.342  hit  -  Server - WaterScript:33
  21:03:54.342  hit  -  Server - WaterScript:33
  21:03:54.342  hit  -  Server - WaterScript:33
  21:03:54.342  hit  -  Server - WaterScript:33
  21:03:54.342  hit  -  Server - WaterScript:33
  21:03:54.343   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:54.343  hit  -  Server - WaterScript:33
  21:03:54.343  hit  -  Server - WaterScript:33
  21:03:54.343  hit  -  Server - WaterScript:33
  21:03:54.343  hit  -  Server - WaterScript:33
  21:03:54.343  hit  -  Server - WaterScript:33
  21:03:54.343  hit  -  Server - WaterScript:33
  21:03:54.343  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.344  hit  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.345   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.345  hit  -  Server - WaterScript:33
  21:03:54.346  hit  -  Server - WaterScript:33
  21:03:54.346  hit  -  Server - WaterScript:33
  21:03:54.444   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:54.445  hit  -  Server - WaterScript:33
  21:03:54.445  hit  -  Server - WaterScript:33
  21:03:54.445  hit  -  Server - WaterScript:33
  21:03:54.445  hit  -  Server - WaterScript:33
  21:03:54.445   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:54.446  hit  -  Server - WaterScript:33
  21:03:54.446  hit  -  Server - WaterScript:33
  21:03:54.446  hit  -  Server - WaterScript:33
  21:03:54.446   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:54.548  hit  -  Server - WaterScript:33
  21:03:54.548   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:54.548  hit  -  Server - WaterScript:33
  21:03:54.549  hit  -  Server - WaterScript:33
  21:03:54.549  hit  -  Server - WaterScript:33
  21:03:54.549  hit  -  Server - WaterScript:33
  21:03:54.549  hit  -  Server - WaterScript:33
  21:03:54.652   ā–¶ hit (x5)  -  Server - WaterScript:33
  21:03:55.266  hit  -  Server - WaterScript:33
  21:03:55.266   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.266  hit  -  Server - WaterScript:33
  21:03:55.266  hit  -  Server - WaterScript:33
  21:03:55.266  hit  -  Server - WaterScript:33
  21:03:55.266  hit  -  Server - WaterScript:33
  21:03:55.266   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.267  hit  -  Server - WaterScript:33
  21:03:55.267  hit  -  Server - WaterScript:33
  21:03:55.267  hit  -  Server - WaterScript:33
  21:03:55.370  :: Adonis :: Loading Version: 260 Complete; Required by Loader version: 260  -  Server
  21:03:55.381  hit  -  Server - WaterScript:33
  21:03:55.381  hit  -  Server - WaterScript:33
  21:03:55.381  hit  -  Server - WaterScript:33
  21:03:55.381  hit  -  Server - WaterScript:33
  21:03:55.381  hit  -  Server - WaterScript:33
  21:03:55.381  hit  -  Server - WaterScript:33
  21:03:55.381  hit  -  Server - WaterScript:33
  21:03:55.381  hit  -  Server - WaterScript:33
  21:03:55.381   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.382  hit  -  Server - WaterScript:33
  21:03:55.382  hit  -  Server - WaterScript:33
  21:03:55.382  hit  -  Server - WaterScript:33
  21:03:55.382  hit  -  Server - WaterScript:33
  21:03:55.382   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.382   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.383  hit  -  Server - WaterScript:33
  21:03:55.383   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.383   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.384  hit  -  Server - WaterScript:33
  21:03:55.384  hit  -  Server - WaterScript:33
  21:03:55.384  hit  -  Server - WaterScript:33
  21:03:55.384   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.384  hit  -  Server - WaterScript:33
  21:03:55.384  hit  -  Server - WaterScript:33
  21:03:55.384  hit  -  Server - WaterScript:33
  21:03:55.385  hit  -  Server - WaterScript:33
  21:03:55.385  hit  -  Server - WaterScript:33
  21:03:55.385  hit  -  Server - WaterScript:33
  21:03:55.385  hit  -  Server - WaterScript:33
  21:03:55.385  hit  -  Server - WaterScript:33
  21:03:55.385  hit  -  Server - WaterScript:33
  21:03:55.385  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.386  hit  -  Server - WaterScript:33
  21:03:55.387  hit  -  Server - WaterScript:33
  21:03:55.469   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.573  hit  -  Server - WaterScript:33
  21:03:55.573  hit  -  Server - WaterScript:33
  21:03:55.574   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.574   ā–¶ hit (x2)  -  Server - WaterScript:33
  21:03:55.574  hit  -  Server - WaterScript:33
  21:03:55.574  hit  -  Server - WaterScript:33
  21:03:55.574  hit  -  Server - WaterScript:33
  21:03:55.574   ā–¶ hit (x3)  -  Server - WaterScript:33
  21:03:55.677  hit  -  Server - WaterScript:33

Errors are not anything related to this.

Thatā€™s a lot of hits. Can you also try and print hit.Name (the name of the part thatā€™s being hit)
Maybe with the Explorer open whilst testing in Studio you can also confirm whether it should hit the fire/smoke part or not.

Obviously canā€™t look at what the exact place looks like, but perhaps even ā€˜tagā€™ the parts hit with a colour. Where hit.BrickColor = BrickColor.new("Really red") which may help visualising what parts are being hit instead

I tried adding the colour thing and it also didnā€™t work. It seems like the part isnā€™t even hitting the part with fire in it.

local thing = script.Parent
local hasHit = false

thing.Touched:Connect(function(hit)
print("hit")
	local fire = hit:FindFirstChild("Fire")
	local smoke = hit:FindFirstChild("Smoke")
	if fire or smoke then hasHit = true end

	hit.BrickColor = BrickColor.new("Really red")

	if fire then
		print("fire")
		if fire.Size > 2 then
			fire.Size -= 1.5
		else
			fire:Destroy()
		end
	end
	if smoke then
		print("smoke")
		if smoke.Size > 0.2 then
			smoke.Size -= 1.5
		else
			smoke:Destroy()
		end
	end

	if hasHit then thing:Destroy() end
end)

wait(0.5) 
thing.BodyThrust:Destroy()
wait(1)
thing:Destroy()

But after making the parts non-transparent, I can see that they donā€™t actually move from the fire hose. Although, even after walking up to the wall with fire and actually hitting it with the fire hose, it still didnā€™t go out.

Also, the fire hose was not red originally!

image

Click to view video

Looks cool!

Ye clever to make the parts non-transparent. Maybe if the spawnposition of these parts is slightly further from the hose it wonā€™t make contact with that? Then a higher BodyThrust might help getting them to the ā€˜end of the particleā€™ (see yellow drawing)
image


Not quite sure how :x
Youā€™d expect the part to stay active until itā€™s hit a fire/smoke part or ran out.
Maybe temporarily removing the if fire or smoke then hasHit = true end line does something or adding a print(hit.Name) helps tell what part was hit

I put the hit.Name in and the result is the following:

Output:

  18:01:02.041  hit  -  Server - WaterScript:33
  18:01:02.041  Hose1  -  Server - WaterScript:38
  18:01:02.243  hit  -  Server - WaterScript:33
  18:01:02.243  Union  -  Server - WaterScript:38
  18:01:02.243  hit  -  Server - WaterScript:33
  18:01:02.243  RightUpperArm  -  Server - WaterScript:38
  18:01:02.243  hit  -  Server - WaterScript:33
  18:01:02.244  RightHand  -  Server - WaterScript:38
  18:01:02.244  hit  -  Server - WaterScript:33
  18:01:02.244  Nozzle  -  Server - WaterScript:38
  18:01:02.244  hit  -  Server - WaterScript:33
  18:01:02.244  Nozzle  -  Server - WaterScript:38
  18:01:02.244  hit  -  Server - WaterScript:33
  18:01:02.244  Hose1  -  Server - WaterScript:38
  18:01:02.244  hit  -  Server - WaterScript:33
  18:01:02.244  RightLowerArm  -  Server - WaterScript:38

I also made the part spawn a little further away from the nozzle.

After another run the output is the following:

  18:03:25.676  hit  -  Server - WaterScript:33
  18:03:25.676  Nozzle  -  Server - WaterScript:38
  18:03:25.676  hit  -  Server - WaterScript:33
  18:03:25.676  Nozzle  -  Server - WaterScript:38
  18:03:25.676  hit  -  Server - WaterScript:33
  18:03:25.676  Nozzle  -  Server - WaterScript:38
  18:03:25.676  hit  -  Server - WaterScript:33
  18:03:25.676  Nozzle  -  Server - WaterScript:38
  18:03:25.676  hit  -  Server - WaterScript:33
  18:03:25.677  Nozzle  -  Server - WaterScript:38
  18:03:25.677  hit  -  Server - WaterScript:33
  18:03:25.677  Nozzle  -  Server - WaterScript:38
  18:03:25.677  hit  -  Server - WaterScript:33
  18:03:25.677  Union  -  Server - WaterScript:38
  18:03:25.677  hit  -  Server - WaterScript:33
  18:03:25.678  Nozzle  -  Server - WaterScript:38
  18:03:25.678  hit  -  Server - WaterScript:33
  18:03:25.678  Nozzle  -  Server - WaterScript:38
  18:03:25.678  hit  -  Server - WaterScript:33
  18:03:25.678  Union  -  Server - WaterScript:38
  18:03:25.777  hit  -  Server - WaterScript:33
  18:03:25.777  Hose1  -  Server - WaterScript:38
  18:03:25.777  hit  -  Server - WaterScript:33
  18:03:25.778  Union  -  Server - WaterScript:38
  18:03:25.778  hit  -  Server - WaterScript:33
  18:03:25.778  Hose1  -  Server - WaterScript:38
  18:03:25.778  hit  -  Server - WaterScript:33
  18:03:25.778  Union  -  Server - WaterScript:38
  18:03:25.778  hit  -  Server - WaterScript:33
  18:03:25.778  Union  -  Server - WaterScript:38
  18:03:25.778  hit  -  Server - WaterScript:33
  18:03:25.779  Union  -  Server - WaterScript:38
  18:03:25.779  hit  -  Server - WaterScript:33
  18:03:25.779  Union  -  Server - WaterScript:38
  18:03:25.779  hit  -  Server - WaterScript:33
  18:03:25.779  Hose1  -  Server - WaterScript:38
  18:03:25.882  hit  -  Server - WaterScript:33
  18:03:25.882  Hose1  -  Server - WaterScript:38
  18:03:27.932  hit  -  Server - WaterScript:33
  18:03:27.932  Hose1  -  Server - WaterScript:38
  18:03:28.031  hit  -  Server - WaterScript:33
  18:03:28.031  LeftUpperLeg  -  Server - WaterScript:38
  18:03:28.031  hit  -  Server - WaterScript:33
  18:03:28.031  LeftLowerLeg  -  Server - WaterScript:38
  18:03:28.135  hit  -  Server - WaterScript:33
  18:03:28.135  RightUpperLeg  -  Server - WaterScript:38
  18:03:28.135  hit  -  Server - WaterScript:33
  18:03:28.136  LowerTorso  -  Server - WaterScript:38
  18:03:28.136  hit  -  Server - WaterScript:33
  18:03:28.136  RightFoot  -  Server - WaterScript:38
  18:03:28.136  hit  -  Server - WaterScript:33
  18:03:28.136  RightLowerLeg  -  Server - WaterScript:38
  18:03:28.136  hit  -  Server - WaterScript:33
  18:03:28.136  HumanoidRootPart  -  Server - WaterScript:38
  18:03:28.136  hit  -  Server - WaterScript:33
  18:03:28.136  LeftLowerLeg  -  Server - WaterScript:38
  18:03:28.137  hit  -  Server - WaterScript:33
  18:03:28.137  UpperTorso  -  Server - WaterScript:38
  18:03:28.199  hit  -  Server - WaterScript:33
  18:03:28.199  Part1  -  Server - WaterScript:38
  18:03:28.214  hit  -  Server - WaterScript:33
  18:03:28.214  LeftFoot  -  Server - WaterScript:38
  18:03:28.281  hit  -  Server - WaterScript:33
  18:03:28.281  Part1  -  Server - WaterScript:38
  18:03:28.331  hit  -  Server - WaterScript:33
  18:03:28.331  Union  -  Server - WaterScript:38
  18:03:28.331  hit  -  Server - WaterScript:33
  18:03:28.331  Hose1  -  Server - WaterScript:38
  18:03:28.331  hit  -  Server - WaterScript:33
  18:03:28.331  Nozzle  -  Server - WaterScript:38
  18:03:28.331  hit  -  Server - WaterScript:33
  18:03:28.332  Nozzle  -  Server - WaterScript:38
  18:03:28.332  hit  -  Server - WaterScript:33
  18:03:28.332  Union  -  Server - WaterScript:38
  18:03:28.348  hit  -  Server - WaterScript:33
  18:03:28.348  Baseplate  -  Server - WaterScript:38
  18:03:28.407  hit  -  Server - WaterScript:33
  18:03:28.407  Baseplate  -  Server - WaterScript:38
  18:03:33.760  hit  -  Server - WaterScript:33
  18:03:33.760  Nozzle  -  Server - WaterScript:38
  18:03:33.760  hit  -  Server - WaterScript:33
  18:03:33.760  Nozzle  -  Server - WaterScript:38
  18:03:33.760  hit  -  Server - WaterScript:33
  18:03:33.760  Union  -  Server - WaterScript:38
  18:03:33.968  hit  -  Server - WaterScript:33
  18:03:33.968  Union  -  Server - WaterScript:38
  18:03:33.968  hit  -  Server - WaterScript:33
  18:03:33.968  Nozzle  -  Server - WaterScript:38
  18:03:33.968  hit  -  Server - WaterScript:33
  18:03:33.969  Nozzle  -  Server - WaterScript:38
  18:03:34.068  hit  -  Server - WaterScript:33
  18:03:34.068  Hose1  -  Server - WaterScript:38
  18:03:34.068  hit  -  Server - WaterScript:33
  18:03:34.068  RightHand  -  Server - WaterScript:38
  18:03:34.069  hit  -  Server - WaterScript:33
  18:03:34.069  RightLowerArm  -  Server - WaterScript:38
  18:03:34.172  hit  -  Server - WaterScript:33
  18:03:34.172  RightUpperArm  -  Server - WaterScript:38
  18:03:34.276  hit  -  Server - WaterScript:33
  18:03:34.277  Hose1  -  Server - WaterScript:38
  18:03:34.372  hit  -  Server - WaterScript:33
  18:03:34.372  RightLowerArm  -  Server - WaterScript:38
  18:03:34.372  hit  -  Server - WaterScript:33
  18:03:34.372  RightHand  -  Server - WaterScript:38
  18:03:34.372  hit  -  Server - WaterScript:33
  18:03:34.372  Nozzle  -  Server - WaterScript:38
  18:03:34.373  hit  -  Server - WaterScript:33
  18:03:34.373  Nozzle  -  Server - WaterScript:38
  18:03:34.373  hit  -  Server - WaterScript:33
  18:03:34.373  Union  -  Server - WaterScript:38
  18:03:34.373  hit  -  Server - WaterScript:33
  18:03:34.373  Handle  -  Server - WaterScript:38
  18:03:34.373  hit  -  Server - WaterScript:33
  18:03:34.373  RightUpperArm  -  Server - WaterScript:38
  18:03:34.476  hit  -  Server - WaterScript:33
  18:03:34.476  Handle  -  Server - WaterScript:38
  18:03:34.477  hit  -  Server - WaterScript:33
  18:03:34.477  Hose1  -  Server - WaterScript:38
  18:03:34.477  hit  -  Server - WaterScript:33
  18:03:34.477  RightHand  -  Server - WaterScript:38
  18:03:34.784  hit  -  Server - WaterScript:33
  18:03:34.784  Hose1  -  Server - WaterScript:38
  18:03:34.988  hit  -  Server - WaterScript:33
  18:03:34.988  Hose1  -  Server - WaterScript:38
  18:03:35.089  hit  -  Server - WaterScript:33
  18:03:35.089  Hose1  -  Server - WaterScript:38
  18:03:35.285  hit  -  Server - WaterScript:33
  18:03:35.285  Part1  -  Server - WaterScript:38
  18:03:35.337  hit  -  Server - WaterScript:33
  18:03:35.337  Part1  -  Server - WaterScript:38
  18:03:35.385  hit  -  Server - WaterScript:33
  18:03:35.385  Baseplate  -  Server - WaterScript:38
  18:03:35.418  hit  -  Server - WaterScript:33
  18:03:35.418  Baseplate  -  Server - WaterScript:38
  18:03:36.218  hit  -  Server - WaterScript:33
  18:03:36.218  Hose1  -  Server - WaterScript:38
  18:03:36.317  hit  -  Server - WaterScript:33
  18:03:36.318  Union  -  Server - WaterScript:38
  18:03:36.318  hit  -  Server - WaterScript:33
  18:03:36.318  Part  -  Server - WaterScript:38
  18:03:36.526  hit  -  Server - WaterScript:33
  18:03:36.527  Hose1  -  Server - WaterScript:38

Screenshot 2024-11-15 180343

The parts with fire do have ā€œCanTouchā€ on.

Video made unavailable because it would download instead of open in a tab.

Is it possible Roblox Studio could be acting?

I attempted to change some BodyThrust properties but got no change.

As expected it does hit a lot of parts close to it, but everything red EXCEPT the ones that should beā€¦ Iā€™m quite boggled by it now o.O

Wish I could help out, but not actually sure now as we tried a lot :`( Not sure if someone else happens to know, or that yes, perhaps itā€™s something very odd in Studio after all :man_shrugging:

what is the current issue?

with the fire hose thingy 30 letters

It wont put out the fire on the part

it puts it out for me

@Lord_BradyRocks @milanomaster

Iā€™ve got no idea whatā€™s happening. It works perfectly outside of Studio (on Roblox), but it doesnā€™t work in Studio.

If anyone has an explanation, please do send it. It would be greatly appreciated!

The file you gave me worked in studioā€¦ I will try it again later on and get back to youā€¦

Does the fire go down at all if you have the fire property wimdow open and look at the size variable when u spray it ?

It seems to be a bug with my studio as no one has the same issue and it works perfectly when testing on Roblox.

I would provide more info if I could but I donā€™t know why this is happening and Iā€™ve done my best to report it as a bug.

I will look at the size property and get back to you altough it will be much later than now as itā€™s getting late where I am.

If you have any other questions feel free to ask!

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