FireAllClient not working

Hello I am trying to send a notification to all client so a gui pops up whenever a player is in a certain area, but I’m having a problem.
Roblox Studio 2020-06-13 10_20_31 AM (2)
As you can see in the photo, it keeps saying FireAllClient is not a valid member of the RemoteEvent.

Here is the server script

while wait(1) do

	for i,v in pairs(regions:GetChildren()) do	
		touching = false
		local region = Region3.new(v.Position - (v.Size/2), v.Position + (v.Size/2))
		local parts = game.Workspace:FindPartsInRegion3WithWhiteList(region,game.Workspace:GetChildren())
		for _, part in pairs(parts)do
			if part.Parent:FindFirstChild("Humanoid") then
				touching = true
				replacement = part.Parent
				break
			else
				touching = false
			end
		end
		if touching == true and debounce == false then
			debounce = true
			local player = game.Players:GetPlayerFromCharacter(replacement)
			local navy = player:FindFirstChild("UnsavedStats"):FindFirstChild("Navy")
	---------------------
			if navy.Value == true and capturePoint.Value >= 0 and capturePoint.Value <= 30 then
				capturePoint.Value = capturePoint.Value + 1
				print(capturePoint.Value.. "good") 
				remote:FireClient(player,navy.Value,capturePoint.Value)
				if notificationValue ~= 1 then
					notificationValue = 1
					wait()
					 notificationEvent:FireAllClient(navy.Value,island,capturePoint)
				end
                           end
                     end
             end
end

Client script

notification.OnClientEvent:Connect(function(navy,island,capturePoint)
	if navy.Value == true and capturePoint.Value >= 0 and capturePoint.Value <= 30 then
		StarterGui:SetCore("SendNotification",island.."is being captured",island.."is being captured by the Navy!")
	
	end
end)

Thank you for reading

It’s supposed to be :FireAllClients, not :FireAllClient

2 Likes

Oh lol Thank you so much, I really appreciate it.

1 Like