Im making a teleport script thing, and suddenly the fireClient script doesn;t work anymore.
The error is this:
FireClient: player argument must be a player object
The only problem I am having now is that I am giving the event a player object.
script.Parent.Touched:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) workspace.inCave:FireClient(plr, "out") end)
Can anyone explain this weird error to me?