I suppose that is true, but the question is, does particles have an option for direction?
I suppose that is true, but the question is, does particles have an option for direction?[/quote]Yeah, the upcoming particle system will basically have everything you want & more.
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I don’t see less-skilled players catching on fire because Position is a vector. Making it a face is just absurdly oversimplifying it. [/quote]
I just realized those less-skilled players can just rotate the brick and not worry about a vector direction lol. I’m for that now.
You could create a fire pseudo-class that allows you to attach a fire object to a part and point it in a given vector. Internally it would just create another part and manipulate it in such a way to point in the desired direction.
A property would be better, but it might be fun to just code a version of it yourself.
I suppose that is true, but the question is, does particles have an option for direction?[/quote]Yeah, the upcoming particle system will basically have everything you want & more.[/quote]
This is partially true. The ParticleEmitter instance basically turns it’s parent part into an emission volume (where the particles can spawn). You can give particles a speed, but this is always in the up vector relative to the part. You can define an acceleration vector which is in world space (so it can be up, down, left, any which way), but any initial velocity will be up.
For the particle systems that I’ve made with our new feature I have usually just made an invisible part oriented in the direction I wanted the particles to go. I then either anchored or welded that part into place.