FireFighting simulator

Kinda finished ai system (Now it calculates where they should be and what animation they should be in)
Here is another screenshot from game itself keep in mind its still WIP alot of thing will change aswell graphics will upgrade


U can try to use constraint or skinned mesh instead of pipe

it is constraint actually im using ropes and rodes for those

I know but ur using them with parts. I meant like complete constraint. U might use the how S15 rigs cover their joint spaces.

Stop recommending people skinned meshes. They are still super laggy and no one wants to use them.

I thought the game must have good appearence