Fire's Secondary Color acts a little weird looking while moving

The issue: Fire’s Primary and Secondary colors will stay where they should, but when moving appear to separate when the moving is not on the Y axis.

Not sure if it is fixable, just more showing this exists.

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Yes indeed, I have seen this as well. Quite frustrating, because there is literally no more lerping between the colors any longer.

This bug is why I set SecondaryColor to Color3.new()

Black makes the 2ndary color be invisible for some reason. A bug to temporarily stop another bug…

Pretty sure that’s intended, actually. It doesn’t work very well at all though and should definitely be changed back.

I noticed this when I was playing ripull’s egg hunt the other day, I thought he just did something weird with the torch flame, but now I see it’s secondary color.