FireSimulation Development - Changelog

First Release (June 26,2020) - V2.0
  • ShahbChassis V2
  • Complete Rebuild Fleets
    • Engine
    • Rescue
    • PUC
    • Ladder
    • Quint
    • Brush
    • Tiller
  • Rehauled AttackLine V2
  • Refurbished DispatchUI + Module
    • Ability to type shortcut codes
    • Ability to change Callsign ID
    • Ability to view Crew ID
    • Auto transparent when out of focus.
  • Refurbished FireSystem
  • New Official Map
    • Temporary Houses (x2), Exterior Scenes Only.
    • Gas Station
    • Power plant
    • Motels (x2)
    • Plaza (x2)
    • Stations (11,12,13)
First Major Update - V2.4

Features

  • Temporary Map to assist you in navigating to the call.

Improvements

  • Readjusted UI’s scale and position that are off-screen due to differential resolution to some players.
  • Readjusted decals and textures that are far in the body of the vehicle which created glitchiness.
  • Decreased the steering speed on Tiller.
  • Improved the compartment design on all fleets of Station 11.
  • Improved the FireSystem to be wiser with assigning calls and run smoother when generating fire.
  • Reduced the Player’s weight to add more stable control to Roblox Physics.
  • Improved the architect design of Station 11 to cut out the collision issue on Unions.
  • Reduced the timeframe between each section of fire from 5-8 minutes to 2-3 minutes.

Bug Fixes

  • Fixed the driver seat that prevents a crew member to enter their rig.
  • Fixed “Your ID” issue on the client-side that somehow missed the signal from the server to update the player’s set ID.
  • Fixed the Job Board System, it crashes often due to high capacity of players joining the game, also several misfired signals to the server which led players stranded on the start screen.
  • Fixed the HoseSystem on aerial trucks (Ladder and Quint), it was not activated. Whoopsies.
  • Fixed the DispatchUI Box that disappears after spawning into the game, the issue was the UI only spawned onto player screen ones and never again after respawn.
  • Fixed the FireSystem that crashes when the vehicle despawns at the same time the call was assigned.
  • Fixed the fleet spawning system to prevent double or triple spawn in the same garage.
  • Fixed the Spawn pads for players. The issue had players spawn in the middle of the map.
  • Fixed the gear attachment script that locks the player onto the gear and fails to unanchor.
  • Fixed the orientation of stabilizers on the ladder truck that was extending and retracting sideways.
  • Fixed ServiceToggle on the client-side that missis the return signal from the server to update.
  • Fixed the FireSystem that duplicates calls to a different which leads to an increase of timeframe for each section of the fire.
  • Fixed the helmet’s number. The number wasn’t even set in the first place, no wonder.
First Improvement - V2.6

Features

  • New Navigation UI
    • An ability to pin-point on the map using right-click key.
    • An ability to zoom and pan the map within the Navigation frame.
    • Ability to view locations of fires with mouse hover to view the assigned crew.
    • Press ‘M’ to open and close the map.
  • New Skybox + Lighting Control
    • An ability to control the transition of ambients, colours and bloom between day and night.
  • New Fire Locations
    • Barn
    • Crops
    • Camping Grounds
    • Construction Site

Improvements

  • Readjust the traction control on the following fleets.
    • Engine
    • Rescue
    • Ladder
    • Tiller
  • Tiller is set out of service due to the complexity of issues that cause the game to fail. It will return once we complete our investigation and major improvements to the game.
  • Togglable Garage Door (An ability to open and close)
  • Readjusted Lighting Properties on all Fleets.
  • Increase darkness in the night.

Bug Fixes

  • Fixed the shirt ID.
  • Fixed the Alarms in all the following stations.
    • Station 11
    • Station 12
    • Station 13
  • Fixed the SpawnBooth to prevent further multiple signals of the same vehicle to spawn.

Map Changes

  • Added Construction Site
  • Removed Trees that were placed on the road.
  • Minor lane improvements.
Halloween Update 2020

Features

  • Auto Tuning Skybox Lighting between Day and Night
  • Animated Garage Doors (Togglable and Slidable)
  • Added Farm Field Fire call to the FireSystem
  • Monster Hunting Event - Unleashing Monsters!
    • Killer Clown - SouthLaw
    • Dark Sorcerer - XyloDev
    • Golden Ghost - SSSpencer413
    • Axe Murderer - Cubixbot14
    • Dr.Frankenstein - Pandlink
    • Cyber Zombie - DigitalPath
    • Vampire - SourceShahb

Improvements

  • Darker Ambient during the night
  • Reduced DelayTime per call
  • Adjusted Toxic Chemical Fogs (To clear up some solid view of fogs)

Bug Fixes

  • Fixed Brush LightingSystem
  • Fixed Helmet Numbers
  • Major Tweaks and Improvements on the backend system that is responsible for crashing the server quite a few times.

Map Changes

  • Added Ghost Effects, they will hunt players around the neighbourhood
  • Graveyard and Skeletons on the Farm Fields
  • Toxic Chemical Fogs
  • Added Pumpkins

Additional Notes

  • The migration process of the game had successfully completed its transfer.
  • To those who bought the game from our first page, your access has been transferred without any further cost. However, for those who did not purchase the game, purchasing the access will be different than the first game page. It used to be visible on the game page, but now it is located as gamepass on the game page and in-game.
Winter Update + Christmas 2020

Features

  • Removed Monsters
  • Added Santas and Elfs
  • Holiday Gift Drop Event
    • Santa Sleigh flies in the skies where they will drop presents to the ground across the map!
    • Added Presents
      • Map Presents
      • Flame Presents
      • Axe Presents
      • Gold Presents
  • Holiday Card Contest
    • The winner of the holiday contest is TomClancy324!
  • Reduced Fire Locations due to Winter Season
    • Barn
    • Farm Field
    • Camping Grounds
    • Construction Sites

Improvements

  • Improved the response time of FireSystem V2
  • Improved Toggle Garage Doors, some were offset or off-sized.
  • Reprogrammed GearSystem, the first version was ineffective.
  • Redesigned the Gear UI of the GearSystem, the first design was noobie low quality.
  • Adjusted Skybox Lighting and its SkyboxSystem
  • Improved Vehicle Lighting, increased brightness and its range

Bug Fixes

  • Fixed “Clearance” signal for FireSystem, the fire data was misread leaving Firefighters unable to clear the call but to return to the company and respawn the truck.
  • Fixed repeatedly Callsign update when not needed.

Map Changes

  • Removed Ghost Effects, they will hunt players around the neighbourhood
  • Removed Graveyard and Skeletons on the Farm Fields
  • Cleared all Toxic Chemical Fogs
  • Removed Pumpkins
  • Added Winter Theme
  • Added Partial Snowy Terrains
  • All Highway’s are set to icy conditions

Additional Notes

  • The purchase locations method has reverted to the front page due to several complaints from the community and new players. It had resulted in a major downfall due to the price was located in-game instead of on the front page.
  • The major downfall has been recovered by a few advertisements and increasing player engagement in the game.
Valentines Day Event 2021

I know this is not all, please bare with me at the moment. After all, this is my first time using the dev forum for posting my updates. Thanks.

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