Hey, do you guys know why it fires multiple times to the server? I tried to use debounce like someone told me but it still not working correctly. When I test the game alone and collect all the parts it works and the value is correct but when I play test with more than 1 people when I collect a part it adds more than just 1 , for example it could add like 6 on the value if u collect just one part. Any ideas on why this might be happening?
local milktext = gui:WaitForChild("MilkCountFrame"):WaitForChild("MilkAmount")
local dialogue = gui:WaitForChild("DialogueFrame")
local currentmilk = game:GetService("ReplicatedStorage"):WaitForChild("CurrentMilk")
local totalmilk = 0
local debounce = false
for _,Part in ipairs(workspace.GameMilks:GetChildren()) do
if Part:IsA("BasePart") then
Part.Touched:Connect(function(Hit)
if not debounce then
debounce = true
Part:Destroy()
print("u got the milk")
totalmilk += 1
milktext.Text = totalmilk
dialogue.Visible = true
dialogue:WaitForChild("TextLabel").Text = "A milk has been obtained."
task.wait(1)
dialogue.Visible = false
currentmilk:FireServer(Hit)
end
debounce = false
end)
end
end