I’m using my own framework so basically it’s just making a remote for me and placing it into a folder in the replicatedstorage bluh bluh bluh, however for some reason when I am trying to fire the remote from the client to server it doesn’t pass the player…? But my other remotes that I’ve made for other scripts do…? I don’t understand maybe im just dumb
it also prints nil in the output just for the extra info and also I passed the combatModifier in the remote and it sent it… So it didn’t send the player but sent the combatModifier
are you firing the modules and their funtions? server and client? also you’re putting all the varaibles above the module table [server script] - idk if it will read as the module will just fire from the module table and return it.
so only this might write and anything above wont -