Firing remote from client doesn't pass player

I’m using my own framework so basically it’s just making a remote for me and placing it into a folder in the replicatedstorage bluh bluh bluh, however for some reason when I am trying to fire the remote from the client to server it doesn’t pass the player…? But my other remotes that I’ve made for other scripts do…? I don’t understand maybe im just dumb

it also prints nil in the output just for the extra info and also I passed the combatModifier in the remote and it sent it… So it didn’t send the player but sent the combatModifier

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are you firing the modules and their funtions? server and client? also you’re putting all the varaibles above the module table [server script] - idk if it will read as the module will just fire from the module table and return it.

so only this might write and anything above wont -

image

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The name of the variable is player but you’re printing Player

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LOL thank you, i think its sleep time for me

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nah, ty for the solution but it was just a minor mistake on my part, wasn’t rlly paying attention to what i typed

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