First Attempt at an Intro

Wow! I am so impressed by this intro, and its one of the best intros I have seen across the platform! You really incorporated the music with the text, and did a great job putting it all together. I thought I was watching a movie and forgot that it was Roblox! Great job and keep up the great work!

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Sprinting will most likely become a feature in the game so I’ll definitely try to incorporate a stamina bar and maybe when the players stamina is low they have the heavy breathing. The heavy breathing is set to stop 20 seconds after the intro ends, but the full audio used for the heavy breathing is around 40 seconds long. Should I just play the full heavy breathing audio or leave it at 20 seconds?

Awesome! I’m very happy to hear your very generous compliments! :grin:

I feel like the water looks strange and doesn’t fit the theme, maybe try more than just a brick on the ground? (I thought it was carpet at first)


EDIT: so as it turns out it was like this because I have my graphics quality set to 1

Picture taken while my computer is barely even functioning

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That is roblox terrain water, it looks odd when you have lower end settings, if you turn up your graphics manually the water looks very good, try setting your graphics to 8 or 9 to get a better effect

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Ohh… My bad, I am forced to have my graphics quality set to 1 otherwise I have 1-10 fps. (my computer is from the 90s. I wasn’t even born when my parents bought it)

Thats alright, theres nothing you can do about it other than upgrade your computer, i might try to find a compromise so players with lower end PC’s still get a good water effect, but for right now i dont know how to get around this

Greetings! :smile:

Found a little bug in your intro, if you reset your character mid game the Intro will play again, other then that you did a great job! :+1:

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Thank you for pointing this out, I know how to fix it and I will definitely have that changed :smiley:

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Here is what the water looks like when graphics are all the way up! :smiley:

This is really outstanding for your first intro. I would say for the name think about the storyline, main goal, or theme of the game (maybe even consider the time period April 14, 1912, Southampton, England), but also make it something that isn’t too long or hard to find. You could add in a subtitle if you want to make it more unique or separate from other games with the same name, Ex: " Emergency Response: Liberty County" " Siren Head: Rebirth."

Hopefully, this was helpful. Keep up the good work and can’t wait to play it. :+1:t6:

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Thank you for your help! Those are very helpful tips for coming up with names and they should hopefully help me come up with a more suitable name :smiley:

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Really cool. The music fits nicely with the theme of the game.

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Get some music in there! Something soft, but somewhat eerie.

Also, I can see that the fading is not using a loop, please use a loop instead of individually changing the transparency.

A bit more advice, perhaps make the light flickering less annoying, make the flicker happen more rarely.

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Thanks, I’m glad you like the music choice :smiley:

The flickering will definitely be different in the official game, my only question is what difference would using a loop have on the fading effects? Wouldn’t it just do the exact same thing as my current script?

No, you can visibly see that you are changing it integer by integer. A loop will be smooth.

I figured out how to loop it to fade in, but my fade out isnt working. I don’t see the problem with it, neither does output or script analysis.

heres the script for fading in the first words in the intro

   while First.TextTransparency > 0 do
	wait(.01)
	First.TextTransparency = First.TextTransparency -0.01
	
if First.TextTransparency <= 0 then
		break
	end
end
wait(5)
while First.TextTransparency <= 0 do
	wait(.01)
	First.TextTransparency = First.TextTransparency +0.01
	
	if First.TextTransparency >= 1 then
		break
	end
end