First Degree: Kettlefield - New Open-World Game (WIP)

(Follow this topic for constant updates)

Recent Development Updates

Hey, I’m @BigBetterBuilder. Recently I’ve founded B3 Studios, and the studio’s debut game title is approaching completion. Today I’d like to announce our new game-breaking title, First Degree: Kettlefield.


(Beta Screenshot)

First Degree: Kettlefield (FD: KF), is the first game in the First Degree series. Kettlefield is an urban city, a great place to make your dreams come true. From a large host for many headquarters for major brands to tall and beautiful skyscrapers unlike any other, Kettlefield can be a wonderful place to live. But in recent years due to a catastrophic recession, and terrorist attacks throughout the city, the crime rates have risen over thirty-five percent. And dozens of criminal bases have been hidden around the city, and law enforcement is struggling to keep up.

As the player, you may start as a normal citizen working normal jobs. But you have the choice to commit crimes, or you can apply to the Kettlefield Police Department to fight them. No matter what career path you choose, you can potentially become a wealthy and respected individual. The choice is yours!

FD: KF features amazing shooting mechanics, making every shot feel as powerful to the shooter as it is to the victim. With every action feeling like you’ve done something of large meaning, from robbing a grocery store to arresting a criminal. Though the crazy life is something of thrill and excitement, laying low as a normal citizen is just as eventful. Whether you’re shopping for groceries, or buying a new family car, there’s always something to do in Kettlefield. You can even partake in normal jobs, from delivering people’s food to collecting garbage.

Features/Info (Not all features listed will be present in the final game)

Weapons
  • Glock - semi-auto; a basic but overall good gun.
  • Shotgun - semi-auto; a very powerful and satisfying gun to kill the people you pity with.
  • Micro-Uzi - automatic; a ‘rapid-firing killing machine’ that will gun down your enemies in seconds.
  • Sniper - semi-auto; a one-shot instakill scoped sniper.
  • Double Barrel Shotgun - semi-auto; a very powerful double-fire shotgun.
Locations
  • Bank of Freedom - a beautifully designed bank; can be robbed, you can also purchase money with :robux_light:
  • TA-DA Supermarket - a nice supermarket; can be robbed, you can purchase goods such as pizza, juice, etc.
  • Train Stations - use to wait and catch a train to take you to the next stop
  • Gewels Jewelry Stores - a gorgeous luxury store with jewelry; can be robbed
  • Police Department H.Q. - a headquarters for all Kettlefield police officers; spawn for all police officers
  • Burger Hoarders - a fast-food burger joint; hosts jobs, can purchase burgers to eat
  • Military Air Base - an airport guarded by police officers and soldiers, can be entered but difficult
  • …more listed soon
Vehicles
  • Sedan - a basic car, gets the job done I guess
  • Freedom Van - the “Free Candy” van if you know what I mean…
  • Pickup Truck - a nice 4x4, but not very fast
  • Sports Car - a sleek and fast car, but a bit pricey
  • Police Car - a nice and fast car, has a loud and sometimes annoying siren, for cops only
  • Delivery Van - like the Freedom Van but with exaggerated physics, only for food delivery missions
  • Plane - a small beautiful plane that produces an amazing trail when flown
  • Moving Truck - A small-but-quick moving truck, owned by HAUL-A Rentals
Companies
  • Burger Hoarders Corp. - a fast-food chain that specializes in cheeseburgers
  • J.K Records - a critically acclaimed record label, with artists like Lil Man
  • Bank of Freedom Inc. - a banking corporation
  • TA-DA Stores Inc. - a local supermarket chain
  • KFT - a transportation company run by the Kettlefield board
  • HAUL-A - a truck rental company
  • …more listed soon
Screenshots (Some screenshots were taken in outdated builds of FD:KF)

As you will see, the game is set to feature full inverse kinematics for all players.

If you have any thoughts or questions, feel free to reply to this topic.

17 Likes

Like the idea of the game! Hope to see it released soon!

1 Like

Looks great so far. Although, I’m just curious as to how you made the game logo. Looks very good! :slight_smile:

I designed the logo in Photopea, it’s like a web-based free version of Photoshop.

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Hey, BigBetterBuilder here.

I’m proud to announce that after three years and one permit, I’m still not finished developing Kettlefield.

Okay, but for real—three years is a long time. And in that time, my game development skills have grown exponentially. However, developing a game of this scale is still far from an easy part-time effort (especially for one developer).

On the bright side, I’ve made significant progress recently, and I’d like to share my updates on this topic. I’ll aim to post consistently, with updates appearing no less than weekly and occasionally as often as daily. And in order to keep things clean, the first update will be within this reply.

Here’s the first update:

Update: 2024-12-29T05:00:00Z

These past few days, I’ve put a lot of emphasis on the basic mechanics of the game: driving, and shooting. Especially considering it’s been so long, and I haven’t finished them.

Adjustments to Vehicle Tuning

I’ll start off with the cars, they’re the Roblox free assets. By default—they make no sense. The sedan would go 0-60mph in like two seconds. But, they’ve been adjusted to drive more realistically.

Introducing Vehicle Customization

Players can now drive into a garage (like in Jailbreak or GTA V customs), and customize the color of their vehicle’s body. This doesn’t just work for cars, but even helicopters

I plan to add more customization options in the future (rims, paint material, engine, brakes, suspension, etc).

Demonstration


Revamped Weapon System

All weapons have been overhauled, since my last attempt at making them didn’t go too well. Now they’re more fluid, less buggy, and more fun to use overall.

Also, players can now purchase, equip, and save weapons using DataStores.

More weapons will be added in the future.

Demonstration

Other notes

These past few months have been incredible for this project. What was once an abandoned project has transformed into something with immense potential. Next week, I’ll make some adjustments to the game map, and finish the bank robbery system (which is sick btw, I’ll drop some screenshots of that soon.)

Anyways thank you for reading this lengthy post, more from me very soon!