Turret placement would be pretty easy. Here is a quick script I whipped up, which can show you a basic idea how it can work:
This is just a basic idea:
local p = Instance.new(‘Part’)
p.Parent = workspace
p.Anchored = true
p.CanCollide = true
local PlacedDown = false
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Character = Player.Character or Player.CharacterAdded:Wait()
local Hearbeat = game:GetService("RunService").Heartbeat
Mouse.TargetFilter = p
Mouse.Button1Down:Connect(function()
PlacedDown = true
end)
while PlacedDown == false do
p.CFrame = Mouse.Hit
Hearbeat:Wait()
end
Nice, yesterday I played your game and I reached the end wave, but I kinda wanted it to be a little longer or different modes, since right now after you win the game get’s boring since you just restart.
Like others have said, I agree that the part where you could command your own army was fun. However, I think you could improve your game’s thumbnail/picture because right now it just seems you took a screenshot in Studio. Maybe create actual GFX with some of the characters in it, and maybe have your game’s name/features listed in the gfx (just like a lot of front page games). But I saw you made some gfx. Also, try making the characters in the image more complex, especially since their legs are like really straight. Creating good thumbnail will attract more players to your game.
Yes, I meant to add knees. I see you did that for a lot of characters. I mean, you don’t have to add knees if you want R6, but in the second thumbnail the person running with her hands up just looked so weird, and you could add joints or knees to that one.
The thumbnail looks much better, and the last suggestion I have is the lighting. Right now, the lighting looks too bland, and the thumbnail doesn’t really stand out. The lighting is the same everywhere, but you could make it where maybe one part is brighter and another isn’t. Maybe put emphasis (border lighting, or lighting that surrounds the border) on the text. I found a similar game (Zombie Task Force) so you can kind of see what I’m talking about. (don’t copy it though)
Notice that the lighting isn’t just the same all over. There are darker areas, and lighter areas. You can configure shadow and lighting settings in game>lighting. This was also what I meant by complex characters, that have knees.
Hope this post really helped, but if you have any questions do ask them!
New update -
Much bigger lobby with Updates board and a memorial hall for fallen outposts!
Am trying to build up on the immersion factor. Like a real battalion center! Do kindly take a look
Also updated game balance for a better challenge.
i have just launched the training system! you can now train your soldiers. my aim is to improve on the replay value. I hope this helped! Do kindly play if you are available. More to come
I love the leaderboard it gives me a reason to play the game, to beat everyone!
Some things I would like for improvement is the gun lag, it’s probably because your rendering the bullets on the server with a model.
Here’s how an ideal gun would work like:
I also would like direct control over zombies, not sure if you can do that but it’d improve the game by a lot. By direct control I mean like actually telling the soldiers where to go.