First High-Poly Showcase

Hello everyone! I’ve had some free time on my hands and decided to make a high poly cove area since I’ve never worked with wether elements. (high poly and nature) All feedback, suggestions and criticism is welcome!

Photos




link to the game for those interested (there’s butterflies):

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I don’t think this really applies as ‘high poly’, but looks lovely nonetheless.
I like the little details like the butterfly and the slight angle offsets of the planks on the bridge, I think a model for the rope would work better for larger projects instead of the many cylinders. Only things that look off for me are the waterfall that’s notably lower in polygons than the rest of the surrounding and the rope of the bridge that phases into the ground near the end.

Do you mean detailed or realistic because high poly means the meshes have a large amount of polygons


maybe you should look over your showcase and fix stuff like this

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Oh- I thought high poly just meant really detailed. In that case it’s a (semi)realistic showcase.

apologies for the word mix-up

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